Thursday, January 15, 2009
Bloodplast
Keep in mind that you have a limited supply of bloodplast. To refill, inject a bloodplast syringe (the contents should be an opaque white) into the marked spot on the side of the plate over your heart. (Assuming that it's on the left.) There should be a small aperture that will open when the syringe is inserted. Once the bloodplast has been injected into the suit, wait a second and then hit the area with a fist. After the first whack, the bloodplast will begin circulating. NOTE: DO NOT ATTEMPT TO INJECT BLOODPLAST INTO ONE'S OWN CIRCULATORY SYSTEM. DOING SO WILL RESULT IN DEATH.
Wednesday, January 7, 2009
A character and some weapons
Gasp! A new post! Anyway, I've thought of quite a few things for Leonidas or Whatever I'm Going to Call This* over the past few days, such as weapons, a new character, and some badass creeds for the characters. Without further ado, let the blah commence!
Sniper: I'm not sure what to name this guy, mostly because I haven't decided on his heritage and personality. His weapons are an Akimborama** personal defense weapon for close encounters, and two shoulder-mounted computer-aided low recoil sniper rifles described below that are attached to his suit. He takes good care of them.
He will not be a Cold Sniper, but I haven't decided on his personality yet.
Sniper's special rifle: This isn't a customized rifle. This is an entirely new design built by RND specifically for its owner. It is a very long gun, almost Freudian in its proportions. The fact that it is also a part of its master's suit helps him steady the gun and handle the recoil. The gun is also entirely ambidextrous, allowing two of the beasts to be attached to one suit and subsequently dual-wielded.
It also is on a slide for when not in use. when the gun's master no longer needs his trustworthy companion, he will simply raise it up and slide it down along a mechanism built into the weapon. Once the gun has found its temporary resting place, it fits snugly across the back of its master's suit. When the weapon is needed again, it can be brought out is a second. Reloading is equally painless, as the magazine is stored on top for easy access and replacement.
If some long-range sniping is required, the gun's onboard camera will activate and zoom in, augmenting the user's manipulations of the controls with its own fine adjustments. The gun's master need not look through the camera itself- he can look through the camera and see what his gun sees. The controls are located on the handle for easy access.
Another fine feature of the rifle is the Gauss Accelerator at the end of the barrel. When the gun is fired, an electromagnet at the end of the barrel will activate, assisting the stalwart bullet on its journey. Once the projectile has passed, the electromagnet's job is done and thus it deactivates.
Super-silenced pistol: A long-range pistol used by this guy for when he needs to be stealthy. Considering his audacious personality and the company he keeps, it doesn't get much use. The design is now being used by the Japanese military.
The pistol is pretty normal, except that it uses rather large ammunition (caseless rifle rounds) and is entirely encased in a soundproof plastic and rubber combination. Because of these factors, the only sound from the gun that is audible to the ear is the click of the trigger, which is not covered for obvious reasons.
The weapon is notable for being completely silenced, yet very powerful due to the chosen cartridge. However, because of the chosen ammunition, the handle is somewhat long and has been padded at the sides to make up for this. The rounds are also slanted, and pushed into their correct position when loaded into the chamber.
The result is a totally silent handgun that can blow your arm off. What's not to like?
*I'm thinking I might use "Wars of Our Sons" as a title. How's that sound?
** Designed to be dual-wielded, but works great if one is held with both hands.
Friday, November 14, 2008
Fuck Utopia!
The game takes place in a perfect world, where there are no poor people, the economy is stable, the government is completely uncorrupted, and everybody is happy. Except for you. The PC doesn't get what people see in utopias. What's so good about a perfect world? What's wrong with mindless chaos? Let's do something about it!
You have no goal except to turn the city into rubble. There are no story missions, and you get your weapons off of the corpses of your enemies. On that note, take only what you can handle- the cops will send bigger guns after you the more attention you get, and thus the opportunity for bigger loot.
The game will have completely destroyable terrain and objects, which will repair itself over time due to some Applied Phlebotinum- only for you to destroy it again.
Ideas are welcome.
Wednesday, October 22, 2008
Can beauty be scary?
My base idea is that something's sweeping the land any whatever it "corrupts" becomes extremely beautiful and picturesque. Of course, there's nasty stuff hiding in this transformed landscape, (camo?) and you are trying to make things right again. Once the area is restored, it looks... realistic and dull. What I'm trying to get at here is that we need to make pretty things scary and make the player glad to be back in the brown, dull, and dark city streets. Thoughts?
Also, something really nasty happens if someone's in the area when it's transformed. Maybe he turns into a baddie, which you will probably kill if you want to stay alive. Also, you should not find this out until you find what's keeping the area this way and destroying it.
Thoughts?
Wednesday, September 10, 2008
WW III intro
Scene opens into a bunker, everything is in near-grayscale, a la Gears of War. (Or whatever’s considered “Next-Gen” by the time this comes out) We see through the eyes of some soldier, going through the bunker obliterating everything in his way. There is much gore. After a little while,sirens go off and alarms activate, making everything look red. A loud voice calls out; “We are at DEFCON 1!” Our character steps out of the bunker as this is being said, and sees a nuke going off in the distance.
Phil wakes up.
It is dark, and he is in bed. His cell phone beside his bed is currently declaring the end of humanity. He picks up the phone and answers it. He starts to get out of bed.
“Hey! Where are you? I’ve been looking for ya.”
“You just woke me up.”
“Well, get your ass down here- we have a mission to do, remember? Ross briefed us last night.”
“Right, right.”
“Just don’t stay up late next time.”
“Right. LIGHTS!”
The lights turn on. Phil’s room is white and would normally look clean if discarded clothes and other assorted items weren’t on the floor.
“Couldn’t you just use a switch like everybody else?”
“What’s the fun in that?”
“Just get your ass down here.”
Phil opens the door and walks through the ship on his way to the armory, then the hanger. We see several people having breakfast, telling jokes, playing games, etc. After a while, Phil finally gets to the hanger, where the rest of his squad is waiting.
“Get in the damn dropship.”
Tuesday, July 29, 2008
Idea for a Magnificent Bastard character
Said character is the main general for a deliberately small anarchist military colony that frequently collaborates with similar colonies. There's really no structure, everything's based on trust and and IOUs are pretty much the local currency- you do someone a favor and they owe you a favor.
Anyway, he's trying to prevent World War III from getting too bad, and he has about 150 ex-fratboy soldiers in Powered Armor at his disposal. As I said, he's a Magnificent Bastard, though he's a good guy. Actually, he's half Magnificent Bastard and half Crazy Prepared- he manipulates people and politicians like puppets, but his plans don't always work out. Thus, he has contingencies. Lots of contingencies.
The origin for all of this is pretty simple- he's a DM. His players (who are also main characters) would constantly go Off The Rails and he would therefore develop these contingencies in advance. Later he started to try to convince his players to not want to go off the rails, thus his Magnificent Bastardom. Another favorite tactic of his that carries over into his war strategies is the Red Herring- convince the players that they've gone off the rails when they were leaping on them, possibly from another plotline he'd set up.
Anyways, I'd like some feedback and a possible name for this character, as Ross Cortney dosen't fit him at all.
Thursday, February 28, 2008
Operation Infiltration
You are a mercenary for some big corporate entity, doing covert work for them. Your job is to go into enemy locations, get their secrets, and leave without anybody knowing that your employers are to blame. However, how you do your job is up to you.
You have a few options. You can go the covert approach, using the latest in active camo technology to blend into your surroundings and sneak your way past guards. Alternatively, you can run in head-first with grappling hooks and Hollywood stunts. Lastly, you can go in balls-out with twin rocket launchers and a minigun as your sidearm leaving only destruction in your wake.
However, you'll need to buy these things first. You get money for the missions you complete, which you can spend on upgrades for your suit, neural enhancements, gadgets, and weapons. At first, you're your average merc with a fancy suit generously provided by your employers.* After you customize your gear though, you can jump fifty feat, copy guards' clothes, and wield guns half the size of the choppers they were meant to be mounted on.
The story will be worked out later.
The reason you didn't have to pay for it is because you're the beta-tester. Betas are not without their bugs...
Tuesday, February 5, 2008
Universe of genetically improved
This story's plot currently is about a middle class (normal) girl who is hired to become the handmaiden to a grand class (genetically improved) girl. After numerous conversations among themselves, and with members of the monster class (people viewed as defective), whilst touring a monster house (genetics prison). They discover that the system is broken. While trying to find ways to fix it, they discover that a virus might destroy the Grand Class, whose expertise is needed to run the advanced society. This is especially likely to happen, if an arrogant grand-classer is elected into office, who may just employ genocide as his policy. Even if they cannot cure society, the trio must still find a way to drive off the immediate dangers.
Characters:
Kristin: Mid-classer who's best job opportunity is to serve a Grand-class bachelorette. Is somewhat aware of and angered by the social injustice around her, but not greatly so.
Azalea: Grand-classer who is betrothed to a smart, strong, and hansome (but arrogant) bachelor named Salazar. She is secretly unhappy with her betrothal, but is not quite sure how to justify her feelings. Posesses some pity for the lower classes.
Mark: Monster-classer who has been incarcerated for Asperger Syndrome. He lives with his annoying autistic cellmate Grant. Has always been aware of society's injustices, but can do nothing about them. He is glad to finally enlighten someone with an open mind when Kristin and Azalea visit.
Grant: Autistic cellmate of Mark. He cannot speak, and is easily overwhelmed by loud noises.
Camelia: Azaleas mother. She is very stubborn and insistent on Azalea marrying Salazar.
Salazar: Arrogant young man who has been betrothed to Camelia. He scoffs at the Middle Class, and expresses hate and fear toward the monster class. Azalea dislikes him, but has grown up in such a proud culture that she cannot tell why.
Wednesday, January 23, 2008
How to Break a Game
Why do people insist on puttting these kinds of things in games? Jericho seemed like a great game, but it all went to Hell as soon as that sequence started, and prevented me from playing an otherwise good game. Here's a general rule of thumb; if it isn't fun, don't put it in the game. I'm not specifically talking about the timed-button-press stuff, though. God of War proved that it can be done right. For example, there's a minigame in Super Mario Galaxy where you have to destroy some trash with bob-ombs. The trouble is that you have a time limit of thirty seconds to destroy the trash, and bob-ombs take five seconds to explode. Not to mention that it takes a bit to aim and fire the things. All in all, it ain't fun.
As I said earlier, if it isn't fun, don't put it in the game. Fortunately in SMG's case the minigame was optional, and therefore avoidable. I hope someone takes note of this, and that we'll never have to see another of those damn minigames again.
Wednesday, December 26, 2007
Demonagoge creation story
And then it dawned upon him that he should create someone to control the others, a manipulator. Alas he failed in this too, for the manipulator was corrupt with power. So he tried again, and failed. So he made two manipulators; one of life, and one of death. The manipulator of death 'marked' the people he choose and sealed their fate; what they would do, and when they would die. The manipulator of Life could play with them like puppets, as long as that didn't go outside of their ' mark'. They could not harm each other. This failed too, for the manipulator of death was corrupt and the manipulator of life was weak.
So, in his wisdom he held a battle royal of sorts; 100,000 participants, demons, fighting for the position of Satan and Natas, the two manipulators. The two were to watch over the human race. Despite their efforts, other corrupt demons spoiled the humans. Satan begged "Life, don't kill us; we can save this race yet, by starting over, just us three." "But life said "No, you have served your time. We shall make humans the next wave of demons, the second war shall be more successful than the first, and they shall be fighting for Demonagoge.
Demonagoge part one by fish111