tag:blogger.com,1999:blog-54128514249730089692024-02-21T03:34:33.940-08:00Up Yours ProductionsAnonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.comBlogger59125tag:blogger.com,1999:blog-5412851424973008969.post-92082333600619705642012-09-21T22:41:00.004-07:002012-09-21T22:44:15.833-07:00Teapot for GrandmaThis was made for my grandmother. This counts as my thing of the month, and so<a href="http://kuningroup.deviantart.com/art/Teapot-for-Grandma-328521170"> I put it on DeviantArt</a> as usual.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQT7BtWn672O4uO0p2k0hL554Z5MdOsWU_DYY2i7SknkF9Dudu4k1vwI-3I0AwVdyMLFWy85IZXTw6_Ms6XIfjfaZZq5PQaWlcG-I77IY8RKH55OWJ-XCzn0EodeFlMFI_73HTnuExQuan/s1600/09-21-2012-1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQT7BtWn672O4uO0p2k0hL554Z5MdOsWU_DYY2i7SknkF9Dudu4k1vwI-3I0AwVdyMLFWy85IZXTw6_Ms6XIfjfaZZq5PQaWlcG-I77IY8RKH55OWJ-XCzn0EodeFlMFI_73HTnuExQuan/s320/09-21-2012-1.JPG" width="320" /></a></div>
<span id="goog_1602016906"></span><span id="goog_1602016907"></span>Here's the teapot that I used as a base. My POV was a bit higher than this, though.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij2pA0taJ5gOt8HMFe5B2CMUs1ZM_WSQjONrfkxVUJ2-KEH3lQdz28GqKLfrSczJuN7Nw6iNEo_7wsCM1WcO8iIIPe4G7l5JaMVqewPwgShBNa8yhyphenhyphennQg081l46RSWv8kit4mptn7piOi2/s1600/09-21-2012-2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij2pA0taJ5gOt8HMFe5B2CMUs1ZM_WSQjONrfkxVUJ2-KEH3lQdz28GqKLfrSczJuN7Nw6iNEo_7wsCM1WcO8iIIPe4G7l5JaMVqewPwgShBNa8yhyphenhyphennQg081l46RSWv8kit4mptn7piOi2/s320/09-21-2012-2.JPG" width="320" /></a></div>
And here's the finished image. It was framed shortly after. Tomorrow, it'll be hanging in my grandma's room.Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-62485203371033338192012-08-06T22:05:00.000-07:002012-09-21T12:09:31.032-07:00Mirrored Hand<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZO6cFmwNc-2N4ywf2U5iV0QqQDy_HOtMpUOsZC1G0pPxdE5-01YucoNyteSQIuSQslhJLv-hmR-uv_jgFkgLWTRshGwJs7336QjixWUdrImH9X1Yefhsr9XkgFxMBNhBa2aijy8QTbV1j/s1600/08-06-2012-1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZO6cFmwNc-2N4ywf2U5iV0QqQDy_HOtMpUOsZC1G0pPxdE5-01YucoNyteSQIuSQslhJLv-hmR-uv_jgFkgLWTRshGwJs7336QjixWUdrImH9X1Yefhsr9XkgFxMBNhBa2aijy8QTbV1j/s320/08-06-2012-1.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4xoemTqwx4dSh8V2TMH6FFEc4BcQZYOy3cqz1AV-QXdaopb6iTYXdM_zhfKHfbmd-rRwvR8nhJq6lb52sAiXinp4obksEEcISsJEx6b1VGZ0UCDWgVDVZiGKmeLYwNwl2dP3uTPQd20f/s1600/08-06-2012-2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl4xoemTqwx4dSh8V2TMH6FFEc4BcQZYOy3cqz1AV-QXdaopb6iTYXdM_zhfKHfbmd-rRwvR8nhJq6lb52sAiXinp4obksEEcISsJEx6b1VGZ0UCDWgVDVZiGKmeLYwNwl2dP3uTPQd20f/s320/08-06-2012-2.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7wBGrx_lrRgFXbNYg244Wt9uq-k1bx3uBr2TXNgzPBFMWsMI8ZXKGjgJPYXoKYkcS9KkMaxugW4jx4tLerlyqaTw4eKb49hNSs47PXLIE4THhjgOpUH9yyWWllVOjcsq4SRmvdoIdXMsI/s1600/08-06-2012-3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7wBGrx_lrRgFXbNYg244Wt9uq-k1bx3uBr2TXNgzPBFMWsMI8ZXKGjgJPYXoKYkcS9KkMaxugW4jx4tLerlyqaTw4eKb49hNSs47PXLIE4THhjgOpUH9yyWWllVOjcsq4SRmvdoIdXMsI/s320/08-06-2012-3.JPG" width="320" /></a></div>
I also put this <a href="http://kuningroup.deviantart.com/art/Mirrored-hand-319516643">on my DeviantArt page</a>, in case anyone's curious. Also, please excuse the silly URL. I forgot to give this post a title before I published it.<br />
<br />Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-38833983927196133842012-05-29T20:39:00.005-07:002012-05-29T20:40:08.671-07:00More charcoal drawings I forgot to upload.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivgcvbSY6FFyDZTKt1B4f1ma6PhgbWzQMrgulOVRgCgaDM4nrsJXPTg7GvB5toWjDCNw3KXaDRwO56LzAqJRbOmxTfYvy6LyWZs7iewFgm9UAME5cNuPfOdCUb-8nihFqLMIN_N9ELqdc1/s1600/04-30-2012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivgcvbSY6FFyDZTKt1B4f1ma6PhgbWzQMrgulOVRgCgaDM4nrsJXPTg7GvB5toWjDCNw3KXaDRwO56LzAqJRbOmxTfYvy6LyWZs7iewFgm9UAME5cNuPfOdCUb-8nihFqLMIN_N9ELqdc1/s320/04-30-2012.JPG" width="240" /></a></div>
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04-30-2012 </div>
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The left side (our perspective) looks a bit odd to me.<br />
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05-17-2012</div>
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My first drawing with a background. It made a much bigger difference than I thought it would.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnfJoJuxPxNb0NocR06JTpuSkylC2Fp54djlhfMitt7YoYAqUtvcnkiacRb9X3TTLhiOTwaKrUWMEZ0uSmxy73PKJGGcWbWwxsSGB4SW6GRw3EiA1aeM7D2YZ0a8x7FseqAc0TJ9HfhUW2/s1600/05-22-2012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnfJoJuxPxNb0NocR06JTpuSkylC2Fp54djlhfMitt7YoYAqUtvcnkiacRb9X3TTLhiOTwaKrUWMEZ0uSmxy73PKJGGcWbWwxsSGB4SW6GRw3EiA1aeM7D2YZ0a8x7FseqAc0TJ9HfhUW2/s320/05-22-2012.JPG" width="320" /></a></div>
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05-22-2012</div>
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I think the shadow's a bit off on this one, but otherwise it's good. The shading looks a bit cel-ish, but I think I like it that way.Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-4428730832002499982012-05-25T02:34:00.000-07:002012-05-25T02:34:58.089-07:00Kaiju City Defense<b style="font-family: Arial; font-size: 15px; white-space: pre-wrap;">Note: I may develop the idea further at a later date. If so, this post will be updated.</b>
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<b><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></b><br />
<b id="internal-source-marker_0.10061786323785782"><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The base idea may remind you of many anime of yesteryear: Monsters attack the city one at a time, and it’s up to you to defend it. But unlike Evangelion, GaoGaiGar, or Go-Busters, you don’t have a giant robot. Instead, you have conventional weapons. Fighter jets, tanks, SAMs, etc.</span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">You are awarded a certain amount of money at the end of each in-game month, minus repair costs.</span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">There are three phases to the game.</span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The </span><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">downtime phase</span><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> is the default state of the game. This is when you buy and upgrade things. (Towers, units, structural armor, underground storage, outposts, etc.) Time passes in an accelerated manner, how fast is up to the player. At the end of every month, the player gets a paycheck.</span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The </span><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">preparation phase</span><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> has you placing any purchased units and making any other preparations such as ammo selection. You will also receive intelligence concerning your foe. Depending on how good your detection systems are, you will receive information on the enemy’s location, form, and maybe even weaknesses.</span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br /><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;">The </span><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;">defense phase</span><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"> starts when the monster comes within range of your defenses. This progresses in real time, as it heads toward the center of the city. Once it gets there, it starts to dig. Whatever it wants, it’s underground. This also happens to be where your headquarters is, so the longer it attacks the more it could get damaged.</span></b><br />
<span style="font-family: Arial;"><span style="font-size: 15px; white-space: pre-wrap;"><br /></span></span><span style="font-family: Arial; font-size: 15px; font-weight: normal; vertical-align: baseline; white-space: pre-wrap;"></span><br />
<ul style="font-weight: bold; margin-bottom: 0pt; margin-top: 0pt;">
<li style="font-family: Arial; font-size: 15px; font-weight: normal; list-style-type: disc; vertical-align: baseline;"><span style="vertical-align: baseline; white-space: pre-wrap;">Towers can be swapped out during the defense phase, though this takes time.</span></li>
<li style="font-family: Arial; font-size: 15px; font-weight: normal; list-style-type: disc; vertical-align: baseline;"><span style="vertical-align: baseline; white-space: pre-wrap;">Monsters change tactics in response to player defenses</span></li>
<li style="font-family: Arial; font-size: 15px; font-weight: normal; list-style-type: disc; vertical-align: baseline;"><span style="vertical-align: baseline; white-space: pre-wrap;">Conversation segments where you have to brownnose diplomats for extra budget?</span></li>
</ul>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-52912069839783496662012-04-23T19:29:00.000-07:002012-04-27T09:50:16.251-07:00Chasing shadowsToday we drew the light bulb with charcoal again. However, there was an extra challenge; the sun was setting and the blinds were open. This meant that the shadows on the bulb were changing very quickly. Some improvisation was required.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvkJ3sHwQ4H98EfDG_vM0uROCW4mjicpsFKtFFWIj2K4AASBgBiJbCyFvacvsKPiH0FSi7dZdY2_4pxRD7Fjm6tGQU8abNhdACQCyUhcRfuR8OrieOHSFDyIiyZI3Yle374NdmLnoyyih/s1600/04-24-2012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvkJ3sHwQ4H98EfDG_vM0uROCW4mjicpsFKtFFWIj2K4AASBgBiJbCyFvacvsKPiH0FSi7dZdY2_4pxRD7Fjm6tGQU8abNhdACQCyUhcRfuR8OrieOHSFDyIiyZI3Yle374NdmLnoyyih/s320/04-24-2012.JPG" width="240" /></a></div>
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The top picture is my art teacher's, and the bottom one is mine.Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-54412038523644198522012-04-17T19:39:00.005-07:002012-04-17T19:47:03.024-07:00Drawings from the past few weeks<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvC4DTl2o7YpB75JY8ZIzmXgpAZbzCKaJRWrggijCn_qwQfqEbn8ENZx6uK7rd1FPJ4_jT3hF1rRPZqx_CkhFqqA6jav1Poi8DiMDVAOJY16CMrFgWrMEs_n1VBXtwn1Tsxi3E1IieBciG/s1600/P1080167.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvC4DTl2o7YpB75JY8ZIzmXgpAZbzCKaJRWrggijCn_qwQfqEbn8ENZx6uK7rd1FPJ4_jT3hF1rRPZqx_CkhFqqA6jav1Poi8DiMDVAOJY16CMrFgWrMEs_n1VBXtwn1Tsxi3E1IieBciG/s400/P1080167.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565157987147138" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOH0_N-iiJZn1SeZGzSwgLPnYnzaDfDQDxGzGFL3QlDL9lyGgHraqSfLSxEYssAd6SVKlTbjHoiTv2dKYGHvOddVS0UhzA4_6MpmN3TMRTe92X3zUCsj3YqD7i3JAEX8Qigx5m1PZX1TH/s1600/P1080168.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOH0_N-iiJZn1SeZGzSwgLPnYnzaDfDQDxGzGFL3QlDL9lyGgHraqSfLSxEYssAd6SVKlTbjHoiTv2dKYGHvOddVS0UhzA4_6MpmN3TMRTe92X3zUCsj3YqD7i3JAEX8Qigx5m1PZX1TH/s400/P1080168.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565167687723810" /></a>Three blind contours, each done on a different day.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhccJJbsN2UuWh9JCGThoJaNsgKpK1hnyiKocosn8Gvq43FnZiJ2qgHdBm0ZroJ6WJvbBzFx6K5E1EVkBmlrjdoqHN0oy91t83ft2RSDTp7iovk9Ie95oQPv3CP-HDNWysiD6Bh2vjeCoOb/s1600/P1080169.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhccJJbsN2UuWh9JCGThoJaNsgKpK1hnyiKocosn8Gvq43FnZiJ2qgHdBm0ZroJ6WJvbBzFx6K5E1EVkBmlrjdoqHN0oy91t83ft2RSDTp7iovk9Ie95oQPv3CP-HDNWysiD6Bh2vjeCoOb/s400/P1080169.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565169632044866" /></a>A blind contour and the final drawing.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYiwSFKkIcu213Bxi40O2MqeoZqTyt7p03-JPLOek4SDGNajsAhuQEZK-3XOhLITnSiAx74tk81emhzPs6PYajf05xcNUxib-hmpF7nIYwSPuAA4Uc3iyl390mxfcc227qX7i94KOUIvnZ/s1600/P1080170.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYiwSFKkIcu213Bxi40O2MqeoZqTyt7p03-JPLOek4SDGNajsAhuQEZK-3XOhLITnSiAx74tk81emhzPs6PYajf05xcNUxib-hmpF7nIYwSPuAA4Uc3iyl390mxfcc227qX7i94KOUIvnZ/s400/P1080170.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565180320854658" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiftedc5UlU5DGruL9ybWFA-3zofEqiXpgElsiXiE1rKIatdIFXi2nNaCYfqvijQiR6pLI4cNku2-6CNSIKUgN4ZUeFptSXNYDteGWU6MdUtFJPf4pK6FDheTvlEKaDze_tEWulqkCYbs-4/s1600/P1080171.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiftedc5UlU5DGruL9ybWFA-3zofEqiXpgElsiXiE1rKIatdIFXi2nNaCYfqvijQiR6pLI4cNku2-6CNSIKUgN4ZUeFptSXNYDteGWU6MdUtFJPf4pK6FDheTvlEKaDze_tEWulqkCYbs-4/s400/P1080171.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565185269547666" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_D7eonMRBpNB0OHvHWpcBHzMGammPTz4PQR7KKiCMWlxbyZU4YFUOCr8HhfdsVmzaRz_92NSJ4Lf48wpENzv-stOJ_8no6dN65YtAYogUrmhHx6qlzmumWR0iS8W2RB_YnUZfP6gjGhQr/s1600/P1080172.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_D7eonMRBpNB0OHvHWpcBHzMGammPTz4PQR7KKiCMWlxbyZU4YFUOCr8HhfdsVmzaRz_92NSJ4Lf48wpENzv-stOJ_8no6dN65YtAYogUrmhHx6qlzmumWR0iS8W2RB_YnUZfP6gjGhQr/s400/P1080172.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732566067686900290" /></a>Sketches done with charcoal.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8JQsDWPK4t5FMruw7OJA7zgMN3FaWvlMLzLXhZPuwENyB9YnueBxSvoH37TkNBxDgmI6HsmLT_Ifdj-GA-4b0Zb231T2UDHYLyAXWgKxAEYRs7VyA_6ND2D-Cayw0igbPiSNNQBev648V/s1600/P1080174.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8JQsDWPK4t5FMruw7OJA7zgMN3FaWvlMLzLXhZPuwENyB9YnueBxSvoH37TkNBxDgmI6HsmLT_Ifdj-GA-4b0Zb231T2UDHYLyAXWgKxAEYRs7VyA_6ND2D-Cayw0igbPiSNNQBev648V/s400/P1080174.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565845505546994" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8u7ncoknG9yfN8eiRoTbFa1a6Eka67Rr_NZ22Kh4owvFCyMVKdG0HKNvMaCUb2Sdw5BCLEWlrBXDFCIWC0yUAdB0_iq3sVYoYbLDJkCmQzalKxbORyHxB10gGxRkKhTcrqyWMWMqrtKEL/s1600/P1080175.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8u7ncoknG9yfN8eiRoTbFa1a6Eka67Rr_NZ22Kh4owvFCyMVKdG0HKNvMaCUb2Sdw5BCLEWlrBXDFCIWC0yUAdB0_iq3sVYoYbLDJkCmQzalKxbORyHxB10gGxRkKhTcrqyWMWMqrtKEL/s400/P1080175.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565836545213746" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEps7l8A6ay_YnTdQ2AnARHO8Spm2ydNZCVhFpRmpGGQWkVuCVafbgwcTJeOuNTwR-G4ya2cuiqn7wDoqO4_XMnjbm8pgetOqr6yyfOFUIfyLRPZedl4WYLbL95utDKnb27wF10N5ubYpr/s1600/P1080176.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEps7l8A6ay_YnTdQ2AnARHO8Spm2ydNZCVhFpRmpGGQWkVuCVafbgwcTJeOuNTwR-G4ya2cuiqn7wDoqO4_XMnjbm8pgetOqr6yyfOFUIfyLRPZedl4WYLbL95utDKnb27wF10N5ubYpr/s400/P1080176.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565832893904754" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWIUoWf7IpoRz2IYFEOapctFXacpA607hYrFMEU3cuEIqDvp88lmsWiKDyvj8P5NbMDD7bNFOSunhkjSO2EO3xQCsf03bmiN1tkMMDG5vgfJqtI4F_rWLMFxmoQyvM1auyp4xXTuaSqADa/s1600/P1080177.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWIUoWf7IpoRz2IYFEOapctFXacpA607hYrFMEU3cuEIqDvp88lmsWiKDyvj8P5NbMDD7bNFOSunhkjSO2EO3xQCsf03bmiN1tkMMDG5vgfJqtI4F_rWLMFxmoQyvM1auyp4xXTuaSqADa/s400/P1080177.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565827929349250" /></a><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpT0dD4xqW7h2moraWVTDSzmCjBZXXKvRx0aDtfsEFQJRRE5bEfEwy0-1u3U9v7VvY_MGooh9LS6p5lB_0kTNq1iRY5jTMlOdEnFmCXDokwLPFbqGnKZTXD4_HCmiAz1TH7eJU1pOVNdy/s1600/P1080178.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpT0dD4xqW7h2moraWVTDSzmCjBZXXKvRx0aDtfsEFQJRRE5bEfEwy0-1u3U9v7VvY_MGooh9LS6p5lB_0kTNq1iRY5jTMlOdEnFmCXDokwLPFbqGnKZTXD4_HCmiAz1TH7eJU1pOVNdy/s400/P1080178.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5732565820651702130" /></a>The drawings on the left in this picture are mine, the ones on the right at my teacher's. The top row are charcoal, the bottom pencil.Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-47354881252592675592012-04-03T17:38:00.001-07:002012-04-03T17:39:54.347-07:00Eclipse Phase character concepts<span ><span style="line-height: 18px;"><div><br /></div><div>If you've read AREva, you know that I like tabletop RPGs. However, the reason I stopped writing it is because we stopped playing it. Why? Scheduling issues. This is the bane of any RPG, and it's the reason these characters never got the chance to be played. However, good characters should not go to waste. Even if I'll never get to play them, I hope that someone reading this might.</div><div><br /></div><div>These characters were made for Eclipse Phase. It's a very strange setting that takes place ten years after the singularity- an event where technology advances so much it radically changes our nature. In Eclipse Phase, your body might be a suave-looking man, a sexy lady, a walking tank, even a cloud of nanomachines. Anything you have the money to buy.</div><div><br /></div><div>My character in the game was based around the concept of forking- copying your mind into a new body. Whenever he goes to some place he hasn't been before, he somehow acquires a new body and forks his mind into it. The forked personality then connects to a network he has set up that lets him know where all of his kin are. This way, he knows if he already has family wherever he's going. The way this would've worked in-game is that whenever the party goes somewhere, the GM rolls a die to see if any of his kin are there. If so, the GM then rolls on a table of pre-made NPCs to see who the party might meet.</div><div><br /></div><div>My friend's character was a bit less serious than mine, and is based pretty much entirely in gameplay, with no backstory. He had an affinity for cheap bodies, and stuck to them exclusively. This is because he went through them very quickly. His strategy in battle was to charge the enemy, attack until he's killed, and charge back in with a new body. In effect, a one man blitzkrieg. Our GM had nicknamed him "Kenny."</div><div><br /></div><div>Even if I never get to experience these two, I hope someone else might be able to. As always, this post is under Creative Commons. So if this missive inspires you, feel free to run with it. Just be sure to credit me somewhere.</div></span></span>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-63463243398758556862012-03-15T18:44:00.003-07:002012-04-12T14:03:10.079-07:00Rabbit figurine drawings<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhya6mjmoNwEPc40T_k7Ta44QEVsfpFQLg76CZnFTiDZ3KUoad2-cxT6ahQ5VShQxcgKw2h7zfVgEJ6RyEM_pY20BMbyOmktYyW13JPpnZpR8OOQ8OFO33Ew8xvhHVnHKhzBAN0TZXqNaki/s1600/P1080150.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhya6mjmoNwEPc40T_k7Ta44QEVsfpFQLg76CZnFTiDZ3KUoad2-cxT6ahQ5VShQxcgKw2h7zfVgEJ6RyEM_pY20BMbyOmktYyW13JPpnZpR8OOQ8OFO33Ew8xvhHVnHKhzBAN0TZXqNaki/s400/P1080150.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5720305215372056498" /></a><br />Top-left picture was a blind contour, bottom-right picture was a long drawing. (40 minutes or so.)Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-19108430450761499182012-03-12T20:05:00.004-07:002012-04-12T14:03:05.338-07:00Proportion study<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh0X9L45LqtLcNeQ1jSUe-hP1aRcYRU9T8VDl-D4unKN5gd9NDePACSDJMp8piYJlp4kZfjg1Kinh6t_pAOspoOUXfWIZGTokgsDoKEqUc4b6JH_f0IAWrcQa-cjtu0jONrwOxVvTfod6G/s1600/03-12-2012+doodle.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh0X9L45LqtLcNeQ1jSUe-hP1aRcYRU9T8VDl-D4unKN5gd9NDePACSDJMp8piYJlp4kZfjg1Kinh6t_pAOspoOUXfWIZGTokgsDoKEqUc4b6JH_f0IAWrcQa-cjtu0jONrwOxVvTfod6G/s400/03-12-2012+doodle.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5719213791686293586" /></a><div><br /></div><div>Forgive the typo.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-7197077174126408572012-02-24T19:30:00.002-08:002012-02-24T19:31:05.044-08:00Infinite Raceworks<span><br />One problem I'd realized with <a href="http://kuningroup.deviantart.com/art/Infinite-Mechworks-281811786">Infinite Mechworks</a> is that getting a mech to walk is actually pretty damn hard. And while being able to design your own mech is very cool, (some might even say awesome) it's not for the light-hearted. That said, being able to design your own machine is a very neat concept. And so, I thought the idea might be better suited to a racing game.<br /><br />Specifically, a sci-fi racing game. Think of it as a mix of F-Zero, Wipeout, and Banjo-Kazooie: Nuts & Bolts. In order to keep the construction from being too daunting, you have a small number of adjustable parts to construct a chassis. The rest of the vehicle's parts are logical; an engine, cockpit, thrusters, and a hull. Once assembled, the game draws power lines in the most efficient way it can think of. These lines can then be modified by the player if they so desire.<br /><br />Once the vehicle has been constructed, the player assigns commands to buttons on their controller. (Or keys, if they're using a keyboard and mouse.) For example, moving the left stick left or would turn wind flaps on a hover vehicle, the right trigger would activate the force pads at a certain power and turn on the thrusters. A weight inside the vehicle allows it to bank, and is controlled by the bumpers. All of these commands are chosen by the player.<br /><br />There are three kinds of vehicles, classed by their mode of transportation. Traditional vehicles race on wheels, modern vehicles use force pads to hover and jets for thrust, and hybrids hover but can strategically deploy wheels for traction. Like Infinite Mechworks, a simulator is available. One of the most important features of the simulator is a wind tunnel; aerodynamics can be extremely important, especially if you're using a hover vehicle.<br /><br />Now for the game modes. You can participate in single races and tournaments as in any racing game, but various limited modes are available as well. In stock races, you are given the same vehicle as everybody else, and have to rely on pure skill. Fix-up races give you a stock vehicle, and some cash to spend upgrading it. Drag races give you a budget that you have to spend on making the fastest, most efficient machine possible. Darwinist races take place across several tracks, and racers have to exchange a certain number of parts between tracks. Survival races last until only one vehicle is left functional- vehicles are often modified with spike pistons and other weapons for this mode.<br /></span>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-30770927753530741692012-02-09T18:55:00.002-08:002012-04-12T14:02:44.168-07:00Figure drawing<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrFwKcJUABKpjKf1JnuvyS0xkkB2oQO-oTimUjhdZDucB_Fn7TkXU0-sVRUE1X-owy5BhqRo2lIuSmyr0AorPyuri2tmVq1qIb5NnxAFVOzvyiHf_9EyJFcpXGUNDx2EYJA8LzMrvsPQh/s1600/P1080143.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKrFwKcJUABKpjKf1JnuvyS0xkkB2oQO-oTimUjhdZDucB_Fn7TkXU0-sVRUE1X-owy5BhqRo2lIuSmyr0AorPyuri2tmVq1qIb5NnxAFVOzvyiHf_9EyJFcpXGUNDx2EYJA8LzMrvsPQh/s320/P1080143.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5707335674376027314" /></a>It's a bit dark, but still visible. Done with pencil and kneaded rubber.Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-50927199046851530272012-01-31T23:15:00.001-08:002012-04-12T14:02:33.819-07:00Doodles from my art lessonI've been taking art lessons from a painter I happen to know. Yesterday, (01-30-2012) we decided to do some doodles in lieu of our normal drawings.<div><br /></div><div>I'll have to upload some of my normal drawings at some point.<br /><div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyOpNo88BXZMX3Qul02bvyBEvBXqSWkaKEM4klqTzbt_BBHVmF_k2o3j2dM_NzCzNqAwqk0DRtavrWF62trTr3BrVNxFkXEkfv6RFWwE9K49ytW62V6huGUbpavKvjHu6qQca21AEHygNQ/s1600/01-30-2012+doodle+1.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyOpNo88BXZMX3Qul02bvyBEvBXqSWkaKEM4klqTzbt_BBHVmF_k2o3j2dM_NzCzNqAwqk0DRtavrWF62trTr3BrVNxFkXEkfv6RFWwE9K49ytW62V6huGUbpavKvjHu6qQca21AEHygNQ/s320/01-30-2012+doodle+1.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5704062692255684882" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr-AuDx0cHt1oJo0xjMQUlvdXgP3e_SmwzBOBZkFZGvcwfMBbUxqzzoz_fY4ORrXt_l069yv_smS_EbfgdpHvNOKqH3LoPMQzj7GlkBsDhXlEbf_DvrtmGcwxlT_OP_4Xy1AFM2vEbEUPZ/s1600/01-30-2012+doodle+2.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr-AuDx0cHt1oJo0xjMQUlvdXgP3e_SmwzBOBZkFZGvcwfMBbUxqzzoz_fY4ORrXt_l069yv_smS_EbfgdpHvNOKqH3LoPMQzj7GlkBsDhXlEbf_DvrtmGcwxlT_OP_4Xy1AFM2vEbEUPZ/s320/01-30-2012+doodle+2.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5704062806221175202" /></a></div></div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-31286953433640014392012-01-20T00:36:00.001-08:002012-02-24T19:31:42.158-08:00Infinite Mechworks<b id="internal-source-marker_0.803622109349817" style="font-family: 'Times New Roman'; text-align: -webkit-auto; font-size: medium; "><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">This is an idea I had for a game, with major inspiration from Battletech, Lego, and Fallout. Minor inspiration comes from Banjo-Kazooie: Nuts & Bolts, Sound of the Sky/Sora no Woto, Big O, and probably a few other things I forgot about.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">So, it’s a mech game. Where you build your own mech. But not like Armored Core or Front Mission, where you buy body parts and weapons and put them together to make a mech. No, this goes into much more detail. Instead of buying arms, legs, weapons, etc., you buy armor plates, servos, and so on. (Hence Lego and Nuts & Bolts.) If designing parts is too much for you, you can buy schematics, or buy them pre-assembled.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">Of course, you can try out your mech in a simulation to see how well it works. At first, your simulation only covers movement. You can buy software that contains extra simulations, for a price. (Or just pirate it, if you have the connections. The quality of the software varies, depending on where you get it from. Cracked simulations might be unreliable, honeypots, or just plain inaccurate.) Purchasable simulations include AIs to fight, firing ranges, obstacle courses, and so on.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">The setting may seem a bit familiar to some of you. Some time in the future from our perspective, there was a war. A very large war, fought with weapons of immense power. This sent civilization back a few hundred years, but things have recovered since then. Modern technology is inspired by pre-war tech, but is has simpler construction and materials. Thus, mechs are common but lack the power and strength of their inspiration. (Hence Fallout, Sound of the Sky, and Big O.)</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">In the game, there are two kinds of components you can buy. Modern components are of varying quality, but are common and will work with almost anything. Components usually only work with other components from the same manufacturer, due to different standards. However, you can buy bridges that let you mix brands. Pre-war components are rare and expensive, but incredibly powerful. You can use them with modern components via a bridge, (or just by soldering it on in the case of armor plates) but the added power and stress costs means the resulting mech probably won’t last long.</span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 15px; font-family: Arial; font-weight: normal; vertical-align: baseline; white-space: pre-wrap; ">The player receives job offers via email. What jobs you’re offered depend on your notoriety. These missions are from various interested parties such as corporations, governments, or just anybody with cash. You can also explore the world map, delving into ruins. However, all the low-hanging fruit was picked clean long ago. The only ruins left to explore are either treacherous to navigate, claimed by someone, or well guarded.</span></b>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-48874625351722855892011-08-17T00:40:00.000-07:002011-08-17T14:29:40.203-07:00Standing on the Lip of the CanyonI just now had a very evil idea for <i>Obake</i>. However, this idea requires some context.<div>
<br /></div><div>In <i>Obake</i>, you have three weapons that can be fired at any time. Firing a weapon slows your ship down somewhat. Firing two makes you go slower, and three slows you down to a crawl. Normally, this would be an incentive to not fire all your weapons at once. However, you need to be precise in order to dodge some of the more complex bullet patterns the bosses throw at you.</div><div>
<br /></div><div>However, firing also heats your ship. Get it hot enough, and your weapons cease to function until the temperature goes back to reasonable levels.</div><div>
<br /></div><div>Your ship also starts going faster again, smacking you directly into whatever bullet you were trying to dodge.*</div><div>
<br /></div><div>Now, there is a way to cool your ship if you don't have enough time or leg room to let go of the trigger. You can graze. That is, you get very, very close to bullets. This is what the title of this post refers to. The more weapons you have firing, the more damage you deal to the boss, and the slower you go. Yet, you need to constantly graze lest you overheat.</div><div>
<br /></div><div>Now for the evil bit. There is a score multiplier that changes, depending on how hot your ship is. If the meter reads 53% for example, your multiplier is x1.53. Thus, the player is encouraged to keep their heat gauge high, putting themselves in even greater peril because of the promise of a bigger reward. Granted, most players don't care about score. I am certain that a good portion of <i>Obake's</i> audience will, however.</div><div>
<br /></div><div>*JackMackerel suggests; "If you overheat, have a trollface flash really really quickly on the screen." I'm tempted to put this in.</div><div>
<br /></div><div>----</div><div>
<br /></div><div>Edit: Shlapintogan mentioned something interesting that I overlooked. Keeping your heat high increases your multiplier, but discourages you from grazing. We managed to come up with a workable solution for this mutual exclusivity, though. Grazing has its own separate multiplier, which isn't as lucrative as the heat multiplier.</div><div>
<br /></div><div>To prevent the player from having to look away from the play field to check their multipliers, sound cues are used. For example, there is a tick sound played every time you graze a bullet. As your graze multiplier increases, the pitch of the tick changes. Likewise, the heat meter has its own sound and pitch changes.</div><div>
<br /></div><div>Thus, the player has three options.</div><div>
<br /></div><div>1) Play it safe, and don't worry about score. Graze only when you need to, and keep your heat low.</div><div>2) Graze when you can, and get a small bonus.</div><div>3) Keep your heat up, and get a large bonus.</div><div>4) Attempt to juggle both, possibly net record scores, get bitches, and lose a bit of sanity.</div><div>
<br /></div><div>The last option would be impossible for all but a small set of players, so Shlap suggested this. Have a region (45 to 55% or so) that if you stay in for both bars, nets you a bonus. Once both bars are in the sweet spot, the player is notified via a chirping sound. As the player sustains the bonus, the chirping gets more rapid, culminating in a ding that tells the player they have completed the bonus. Look to Beat Hazard for refinement and inspiration.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com1tag:blogger.com,1999:blog-5412851424973008969.post-5825027892576180892011-06-12T04:37:00.000-07:002011-06-12T05:35:13.419-07:00Like Snatch, but with cyberpunk (sort of)<div>The setting is inspired by Ghost in the Shell, but the game itself would be a lot closer to Shadowrun. Full-body cyborgs* exist, but are uncommon. The PC just so happens to be a full-body cyborg. Since he's an enforcer for a mobster, this comes in handy. One day he tries to screw over his boss, and gets put in a sexbot for his disloyalty. His first task is to shut up a mole for a rival mobster. It's possible to sell yourself to the other guy, but only if you do it right.</div><div><br /></div><div>From here, you have a few options. Work for your boss and gradually regain his trust, or betray him and work for his rival. Each path has its own quests and storyline associated with it, as well as an ending.</div><div><br /></div><div>Or, you could try to take down both bosses yourself. Might not want to do this right away, though. Keep doing jobs and making friends. Buy a safehouse. Once you're well-connected enough, you might just be able to pull off a mutiny. You can do it any time you want, but you might want to check if your friends have your back.</div><div><br /></div><div>You upgrade by buying better bodies, armor, weapons, and firmware. You can also upgrade what you already have. Since your inventory is limited to what you could realistically carry, it's a good idea to invest in some built-in tools for your body. All the bodies you buy stay with you, and you pick which one you want to use for the mission. You can also arrange for a drop at a predetermined location, in case you need to swap during the mission.</div><div><br /></div><div>*People with just a brain and some spine to call their own. Everything else is robotic.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-58638738151379256662011-03-04T02:15:00.000-08:002011-03-04T11:02:11.627-08:00Cat and mouse TPS<div>As the "cat", the player chases somebody through a procedurally generated urban environment. The player is always locked on to the target, and can adjust their aim with the mouse/right analog stick. Of course, the player has to dodge obstacles as well as whatever the "mouse" is throwing at them.</div><div><br /></div><div>As the "mouse", the player is running away from somebody through the same environment. The difference here is that the player needs to get to a designated location. In order to lose your purseuer, you can shoot at things to create obstacles, take tight turns, go in unexpected directions, etc.</div><div><br /></div><div>No matter who the player plays as, the game is about speed and quick reflexes.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-81308638061682613942011-01-08T04:29:00.000-08:002011-01-25T23:59:41.094-08:00Idea for an erogeThere are two kinds of eroge. Those that are plot with porn, and those that are porn with plot. This is the former, with the tropes of the latter.<div><br /></div><div>A normal, average Japanese teenager wakes up to a normal day. At the breakfast table, his little sister seems a bit more reserved than usual. At school, he finds that his childhood friend is a bit shy about talking to him. The class president barks at him rather harshly- more so than usual. Everything seems a little bit off. It isn't for a few days that he realizes that he's in an eroge- a very smutty one at that. People he's known for his entire life have been reduced to stereotypes. Needless to say, he doesn't take this very well. After a slight internal breakdown, the game's first choice is presented.</div><div><br /></div><div>This is where the game's save system comes into play. You see, this game doesn't have a normal save system. Instead, it tracks which choice points you've encountered, and which choices you've taken. As the game progresses this becomes a large map, filling itself with your choices. At any time you can exit to this map and go to any other point in the game you've already been to. This is essentially an automation of what eroge players already do- make a map of choices and save at every opportunity. The catch is that the PC remembers his choices, and new ones appear as he gathers more intel. Thus, the player might want to go down a bad end in order to learn something.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com1tag:blogger.com,1999:blog-5412851424973008969.post-89697723707477458842011-01-05T20:59:00.000-08:002011-01-05T21:14:47.829-08:00Obake -crazy bulletsPonicalica showed me a tech demo he made recently for what i'm calling crazy bullets. Here's a short explanation from the man himself.<div><br /></div><div>"Every frame, they set their horizontal velocity to one of -4 and 4 and their vertical velocity to one of -3.5 and 4.5.</div><div><br /></div><div>Basically, it's one of <a href="http://en.wikipedia.org/wiki/Random_walk">these</a> except tweaked a bit to get the bullets to drift down."<div><br /></div><div>I'm not sure how to write these into the fluff just yet. I was thinking that what the player sees is an abstraction of what's actually out there, for the player's and the PC's convenience. This doesn't change the gameplay at all, but provides a good explanation for why the bullets are so visible. The crazy bullets appear a lot bigger than they actually are in gameplay, though. The circle that the player sees is just where the bullet is likely to be at that given moment. It's dangerous, but you can plow through a field of crazy bullets and not get hit.</div><div><br /></div><div>This doesn't seem like something a lot of players would risk, though. Perhaps area denial is a better role for the crazy bullets? It'd tie in with the fluff, as well. UAVs can't be sure exactly where these bullets will be, so they steer clear entirely.</div></div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-30794050497373741832011-01-02T09:39:00.000-08:002011-01-06T04:45:59.508-08:00Transcendant State info<div><b>Note to self: fill out the section below, but don't forget to write about areas other than the poor cities. Talk about the capital as well.<br /><br />Note to others: this isn't done yet. Feel free to read, but there's more coming.<br /></b></div><div><br /></div><div>Leprosy is common in certain areas. Those not inoculated are forced to adopt prosthetics, for obvious reasons. Official prosthetic surgeons are often weeks away and far too expensive for the common leper, so being a street doc is a profitable business. Street docs tend to be somewhat lax about safety, unless it directly concerns them. Street prosthetics tend to be rather haphazard and cheap, and aren't always accepted by the body. The process of installing the prosthetic is very painful and bloody, necessitating the application of painkillers. Unfortunately for would-be cyborgs, the only available painkiller is a homemade alcoholic drink that usually contains motor oil among other creative ingredients. This is also used as an antiseptic.</div><div><br /></div><div><b>More notes.</b></div><div><br /></div><div><div>Somehow, a Transcendant State spy has managed to infiltrate (MAGIC NATION). Your job is to take the place of his contact, and reroute any useful information to us.</div><div><br /></div><div>(MAGIC NATION) technology is about advanced as Earth's, minus anything to do with computers. It's never stated outright, but (MAGIC NATION) are kind of like the Amish. It's not that they hate technology or advancement, but that certain things are outlawed- mostly computers and prosthetics.</div></div><div><br /></div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-46034900493180459242010-12-31T02:45:00.001-08:002010-12-31T02:47:05.292-08:00Opening for an RPG idea<div><span >The player starts in an office, at a computer. The PC is reading an article titled <b>Cartographer I project delayed, researchers refuse to explain why</b>. We hear a door opening, and the PC quickly alt-tabs to a program with various data on it. He swings around to face the person that just entered the room. It is a man in his late twenties, wearing a lab coat.</span></div><br /><div><span ><span ><i>PC: Yes?</i></span></span></div><i><br /></i><div><span ><span ><i>PERSON IN LAB COAT: Well, since we're going to be using your soul for the project, we thought it would only be right for you to decide the physical features of the host body. I've uploaded a program to our intranet. You can use that to decide what you'll look like in your next life. It's in a hidden folder in the main directory, so you should be able to find it pretty quickly.</i></span></span></div><i><br /></i><div><span ><span ><i>PC: Thanks. I'll get right on it.</i></span></span></div><i><br /></i><div><span ><span ><i>PERSON IN LAB COAT: I'll leave you to it, then. (beat) By the way, your reaction times have slowed. I managed to read that headline before you switched windows.</i></span></span></div><i><br /></i><div><span ><span ><i>PC: (muttering) Dammit...</i></span></span></div><br /><div><span ><span >The PC opens a terminal window and opens the program. Another window pops up, and this is where the player designs their character. Options are body shape, skin tone, facial features, sex, etc. The player also names the PC here.</span></span></div><br /><div><span ><span >Once the player is done, fade to black.</span></span></div><br /><div><span ><span >The player sees nothing, initially. After a few seconds, the player's eyes open to reveal a white room with a door. It takes a few seconds for their eyes to focus. The PC is on a bed, and gets up. The PC stumbles for a bit before regaining its balance.</span></span></div><br /><span ><span ><i>VOICE: Ah, you're awake. Glad to see that, I am. How are you feeling? Good, I take it? If not, feel free to rest.</i></span></span><i><br /><br /></i><div><span ><span ><i>PC: What's going on? Where am I?</i></span></span></div><i><br /></i><div><span ><span ><i>VOICE: Hm. Seems you haven't recovered any of your personal memories yet. At least you know our language. Anyway, you are the result of an experiment to capture a soul and put it in a dormant body. As you can tell, the experiment was a success. You are free to leave the room now. If you have any questions- and I'm sure you do, feel free to direct them to anyone who's not working.</i></span></span></div><br /><div><span ><span >The player hears a click, and a light just above the door handle changes from red to green. Once the player exits the room, they are free to explore the lab. Talking to the staff lets you learn more about the project, and the surrounding world. You can also visit an obstacle course and a firing range, as a combat tutorial. It's about lunchtime when you wake up, so there are a lot of people with free time. The in-game clock doesn't advance until the player exits the lab, by the way. This section of the game is basically a tutorial, so the player isn't required to talk to all of these people and is thus skippable. I'm looking at you, Custom Robo.</span></span></div><span ><span ><br />At the firing range, the player has access to various firearms and is allowed to train with them. The guns available are mostly (BORDER NATION) weapons, but a few (CYBERPUNK NATION) and (MAGIC NATION) weapons are there as well. You are allowed to fire at targets, and can choose the range. Moving targets are available as well.</span></span><br /><span ><br /></span><div><span >The person at the firing range has some knowledge he's willing to spare you for, mostly about weapons. Which weapons are best for what situations, the differences between various manufacturers, etc. He talks at some length, and you have the option to request (politely or not) that he stop.</span></div><span ><br /></span><div><span ><span >He also mentions a challenge he has for you. Give him however much money you're willing to bet. Complete the challenge, and he'll double it. Try as many times as you want. The challenge is designed to be impossible, but you can win it. You'll just have to cheat. Sneak in your own weapon, mod it, use special ammo, rig the course, etc. If he isn't going to play fair, you don't have to either. Bet a small to medium amount, and you'll get double if you win. If you bet a lot, he'll still accept, thinking that you can't win. If you beat him, he'll admit this and offer you everything he has on him. Since this challenge was off the books from the start, and he tried to con you, you have a lot of leverage. Thus, you have a few options.</span></span></div><span ><br /></span><div><span ><span >1) <i>Give me the money.</i></span></span></div><div><span ><span >2) <i>Bullshit. You're holding out.</i> (He is. If your speech skill is high enough, you get the extra cash. If not, you get the regular amount and he hates you a little more. May be this could tie into a later quest?)</span></span></div><div><span ><span >3) <i>Keep your money. I'll take a favor.</i> (He thinks you're talking about a sexual favor, which the PC corrects. I'm not sure what to do with this option. Maybe have it tie into the same quest? Any advantage this gives you should not be required to complete said quest, but would make it easier.)</span></span></div><div><span ><span >4) <i>Keep your money. I'll take a gun.</i> (He can't give you one of the range's weapons, since they're all licensed to the range and kept in stock. If one of them went missing, the bureaucrats would know. Instead, you get to choose from his collection. All the guns have women's names. Mabel, Vera, Beatrice, Jayne, Seras, etc.)</span></span></div><br />Whether you take the challenge or not, you can pay this guy to mod your weapons.<br /><br /><div>In the cafeteria, the player can ask about the outside world. If they do, they're directed to a specific person. In-game, this is because he knows a lot about history, politics, etc. Design-wise, it's so a bunch of dialog doesn't have to be recorded several times over by different VAs. Once the player talks to this person, they can discuss the following topics.</div><br /><div>- <i>What is the soul transfer project? </i>(An experiment to capture and transplant a soul into a dormant body. The project director's health was failing, so he offered himself as the donor.)<br /><div>- <i>I remember the name Cartographer I. Do you know what that is? </i>(The Cartographer I is the first man-made satellite, currently under development. Its main purpose is to see what's behind the Fog Wall.)</div><div>-- Fog Wall (A border of fog surrounding the continent, about three miles from the shore in every direction. Nobody that has gone into the Fog Wall has ever returned. The player doesn't learn this for some time, but it's actually <a href="http://en.wikipedia.org/wiki/Utility_fog" id="vrgw" title="utility fog">utility fog</a>.)</div><div>- What's outside the lab? (Player's question is answered, and conversation turns to the political state and how it got there. From then on the player can ask about any of these topics.)</div><div>-- (MAGIC NATION)</div><div>--- Magic (Not as diverse as the magic you'd find in a "normal" fantasy setting, but very powerful. The downside is that you're literally using your soul as ammunition. It's also possible to absorb memories, adding them to your soul. This results in more "ammunition" for spells, but is likely to drive the receiver insane. Since this isn't like regular fantasy magic, <b>maybe I should call it something else?</b>)</div><div>---- Sleeper agents with false memories</div><div>--- Political state</div><div>-- (BORDER NATION)</div><div>--- History and founding (Born out of the latest of many conflicts between (MAGIC NATION) and (CYBERPUNK NATION). The two nations have been fighting for as long as anyone can remember. )</div><div>--- Political state</div><div>-- (CYBERPUNK NATION)</div><div>--- Prosthetics (Think Ghost in the Shell. Prosthetic eyes are common, as are minor body mods. In the poorer cities, you can't afford a good prosthetic. Thus, infections and rejection from the body are common problems. Moonshine is a common antibiotic.)</div><div>--- Political state</div><br /></div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-43438474340199831712010-11-29T22:26:00.000-08:002010-11-29T22:33:38.426-08:00Quest idea for Operation Mindfuck<div>Your (BORDER NATION) contact mentions a suspicious man they found. he claims to have lost his memory, but he is really a dangerous man working for the (BLACK MAGIC NATION). Since using black magic uses your soul (and thus memories) as ammunition, it is possible that he may be telling the truth. It is up to the player to determine what to do. Options are as follows;</div><div><br /></div><div>Kill him- better safe than sorry.</div><div>Not sure yet- keep him around for study.</div><div>He's harmless- keep him around, and give him a life here.</div><div>He's harmless- Tell him the truth, and let him decide what he wants to do.</div><div>He's useful- Lie to him. Since he has no memories, he has no reason not to trust you.</div><div><br /></div><div>(Note: Make up a new name for this game.)</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-16755586487812654322010-08-07T17:52:00.000-07:002010-08-07T17:53:02.798-07:00Some notes<div>Idea for Obake's final mission: Mid-mission, you get cut off from command. You're going up against impossible odds. You're fucked. When you get cut off, the music stops and is replaced with white noise. This continues until the level is over, or whenever comms are restored.</div><div><br /></div><div>The goal of this is to make the player really feel like they're fucked. It will be hard. Very hard. But if the player can push through the barrage of bullets and defeat the immense force, they will feel an incredible sense of relaxation.</div><div><br /></div><div>I might want to expand on this a bit. Mention it on IRC, and possibly with William on GTalk if he doesn't join the chat.</div><div><br /></div><div>Another idea; Faptau saves the day by being the only Tau actually good at melee. All that wanking did some good, I guess.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-22745979168644443882010-06-02T17:53:00.001-07:002010-06-12T01:43:51.358-07:00Colliding WorldsI thought of this on the bus. Here's the chat I had with <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Blackmoon</span> when I bounced the game idea off him. Additional notes are below.<div>----</div><div>Joel:</div><div><div class="message">I had an interesting idea for a game on the bus home.</div> <div class="message_next">Ever played <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Knytt</span>?</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_2">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">Nope.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">Well, it's a bit like a <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Metroidvania</span>, only there's no specific order and very few enemies.</div> <div class="message_next">Really though, the focus is the scenery porn.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_4">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">Alright.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">Look it up some time.</div> <div class="message_next">Anyway, my idea was pretty much that, only in 3D and with Mirror's Edge or Assassin's Creed-style <span class="blsp-spelling-error" id="SPELLING_ERROR_5">parkour</span>.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_6">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">Hm.</div> <div class="message_next">So it'd be kinda like the 2008 Prince of Persia, but not suck?</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">Yeah.</div> <div class="message_next">Oh, and I liked that game.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">It was pretty, but not fun.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">Well, I liked it. I guess we can agree to disagree.</div> <div class="message_next">I was thinking that the setting would be a bunch of different landscapes sort of shoved together.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_8">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">Indeed.</div> <div class="message_next">Hm.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">If you can't imagine what <span class="blsp-spelling-corrected" id="SPELLING_ERROR_9">I'm</span> talking about, think a patchwork map.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_10">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">No, I kinda kinda imagine.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">The plot (or what little plot <span class="blsp-spelling-error" id="SPELLING_ERROR_11">there'd</span> be) would be about this.</div> <div class="message_next">Basically, something has caused these plots of land to be removed from their original place and be <span class="blsp-spelling-error" id="SPELLING_ERROR_12">smooshed</span> together here. In order to get the land (and yourself) back to their original places, you have to collect these <span class="blsp-spelling-error" id="SPELLING_ERROR_13">MacGuffins</span>.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_14">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">Hm.</div> <div class="message_next">You think you'll ever work on it?</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message">Maybe.</div> <div class="message_next">I'll put what I just said on my blog.</div> <div class="message_next">If I ever have the resources to make this kind of game, I'll probably go digging through my blog for inspiration.</div> <div class="message_next">That's where <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Obake</span> came from, actually.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/684e1282ae2033c439bdc1051a50ed4cf451e44c.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner"><br /></div><div class="salutation_inner"><span class="blsp-spelling-error" id="SPELLING_ERROR_16">mysticblackmoon</span>: </div></td></tr></tbody></table></div></div></div> <div class="message">I see.</div> <div></div> <div class="b-i b4"></div> <div class="b-i b3"></div> <div class="b-i b2"></div> <div class="b-i b1"></div> <div class="break"></div> <div class="chat in"> <div class="msg 1st"> <div class="image_float"> <div style="FILTER: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='file:///C|/Users/Joel/AppData/Local/Google/Google%20Talk/avatars/c943252911e662e932ff3fa0de0bcb210cdb5c39.online.avatar'); WIDTH: 1px" class="avatar"></div></div> <div class="salutation"> <table border="0" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <div class="salutation_inner">Joel: </div></td></tr></tbody></table></div></div></div> <div class="message"><br /></div><div class="message">Yeah.</div> <div class="message_next">It's very useful that way.</div></div><div class="message_next">----</div><div class="message_next">The PC is a short-haired <span class="blsp-spelling-corrected" id="SPELLING_ERROR_17">blond</span> women, possibly wearing a white <span class="blsp-spelling-error" id="SPELLING_ERROR_18">hoodie</span>. The <span class="blsp-spelling-error" id="SPELLING_ERROR_19">parkour</span> person with a <span class="blsp-spelling-error" id="SPELLING_ERROR_20">hoodie</span> is kind a <span class="blsp-spelling-error" id="SPELLING_ERROR_21">cliché</span>, though. I'm not sure if I want to do that. Hope is a possible name for the character. Dunno why.</div><div class="message_next"><br /></div><div class="message_next">As I hinted, the main focus of the game is the scenery porn. The <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotCoupon">plot coupons</a> and <span class="blsp-spelling-error" id="SPELLING_ERROR_22">parkour</span> are there to give the game some actual content. Scenery porn is like a condiment- if used right, it can make something much better. It just can't work by itself.</div><div class="message_next"><br /></div><div class="message_next">The plot coupons give Hope knowledge and abilities. Say, the first plot coupon she picks up lets her sense what general direction plot coupons are in. Others might improve her parkour. In fact, maybe this is how she learns it. This also lets us explain the plot easily. Whenever she picks up a coupon, we're treated to a little video that shows what Hope has learned. Again, easy plot device.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-47122558571012899452010-05-23T00:46:00.000-07:002010-05-23T00:48:14.715-07:00Just an idea I had.<div class="message">I first typed this up stream-of-consciousness to a friend of mine via GTalk, so that's why the paragraph breaks are the way they are.</div><div class="message"><br /></div><div class="message">The protagonist is a normal guy in high school/college/whatever fits the story best.</div> <div class="message_next">He's also kind of a loser.</div> <div class="message_next">So, this girl he's had a crush on for a while finally starts to take interest in him.</div> <div class="message_next">And becomes his girlfriend.</div> <div class="message_next">And has sex with him.</div> <div class="message_next">And becomes subservient to him.</div> <div class="message_next">And so does everybody else- he suddenly starts getting better grades, etc.</div> <div class="message_next">I'm not when he'd realize this, but he's a subconscious reality warper, not unlike Haruhi.</div> <div class="message_next">Even when he realizes this though, he can't control it.</div> <div class="message_next">The world starts to seem like a dream.</div> <div class="message_next">I'm not sure where I'd go from there, but whatever happens would be very fucked up, mind-boggling, weird, and very, very, interesting.</div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0tag:blogger.com,1999:blog-5412851424973008969.post-60628525062964795762010-05-12T19:16:00.000-07:002010-05-12T19:32:16.146-07:00Escape From San Francisco<div>I've always thought that San Francisco is a beautiful city. I've also wondered why no sandbox games are set there. Sure, San Andreas has something resembling it and Crackdown is obviously inspired by it, but there's no games that actually take place in the city. I for one, would like to change that.</div><div><br /></div><div>I don't have much of a plot yet, so for now I'll just put out bullet points.</div><div><ul><li>The PC is a cyborg- I've always liked the concept of a cyborg. The augs should be pretty obvious- it looks cool, and shows who and what the PC is.</li><li>Mechanical monsters called "Jackals". Ten foot long black quadrupedal hunters with huge claws and more flexibility than seems possible. Nanotech, maybe? They also have hexagonal half-domes in place of heads. It's one big sensory organ- they can't sense anything else. It detects various forms of radiation (including visible light) and sound. The Jackals also have a <i>very</i> good sense of direction, and will not stop at any cost.</li><li>Ooh! A revelation! The PC is an early cyborg, hence the appearance. The Jackals based off newer tech, which uses nanomachines to do most of the work. There should be big dudes with nanoaugs as well.</li><li>The player should be able to move through the city very easily. Something a little like what games like Just Cause 2 and Prototype do. Some way for the player to get in the air quickly and easily. I also liked the building climbing of Assassin's Creed, The Saboteur, and Crackdown. Maybe have something like that, but more flashy and automated? Euphoria or another similar engine might be a good choice.</li></ul></div>Anonymoushttp://www.blogger.com/profile/10785514433828842704noreply@blogger.com0