Tuesday, October 6, 2009

Haven

This is something I made up in the shower (yet again) for Mach Racing. It's based on Big Blue and Green Plant from F-Zero, but most of it is my own material.

Haven lives up to its name in many ways. For some, it is a welcome retreat from their daily life. For other, richer folk, it is a place to live in solace. For those who wish to stay away from the public eye for whatever reason, it is a welcome hiding place.

It is a beautiful planet, its biosphere preserved by law of the local government. Human settlements are few and far between, separated from the rest of the area by powerful force fields.

Because the biosphere is so closely guarded, the populace can not feed off of it. Thus, Haven imports almost all of its necessities. Thus, a few sacrifices have been made. For example, race tracks have been built within various settlements for racers to compete in, but more importantly to provide the government with much-needed income. There are currently two such tracks on the planet, but there are plans for a third.

The first is built within the capital- or rather entwines it. The track dives and meanders between the buildings and the trees. It is somewhat controversial due to the noise and the way the track is built, but this will be rectified as soon as enough money is raised.

The second is built in one on Haven's floating cities. It goes above the main shopping district, passing by the commercial sectors, strategically avoiding the residential district but staying close to it, and finally going into the ocean. The course is a huge boon to the city, though it does have its detractors.

Tuesday, September 29, 2009

Are the UGG unnecessary?

I haven't seen doing anything with them, even though they would probably play a huge role in BLADE, especially the first game. I think it might be a good idea to write them out and have humanity become space-faring some other way. Lost precursor tech, maybe?


Nah. Too cliche. I might do a twist on that, though. I'll have to think about this. I'll also have to talk to Aaron about it and see what he thinks.

Friday, August 21, 2009

This blog is now under Creative Commons

http://creativecommons.org/licenses/by-sa/3.0/

Aaron was worried that someone'd steal our ideas, so I told him about Creative Commons. So yeah. If you're going to take our ideas, please give us credit.

That doesn't mean that I don't want you to take our ideas, though. I'm sure that I'll never turn all of these into games. Thus, it's up others to bring these ideas to fruition. If inspiration strikes you, please do something with it. Even better, tell us about it!

Friday, August 14, 2009

Some more plot for World War III

I was just reading an article on TV Tropes called Cut Lex Luthor A Check. While reading said article, I came across a great plot for World War III. The war originally grew out of a cold war between the US and China. However, the real reason the war was started was to stimulate the economy and rush development of new technologies. A you play through the game, you see this in effect. Militaries become better-funded, technologies become more advanced and reliable, and later go into civilian use.

I'm not sure how to tell this in-game, though. Maybe you meet the person responsible for starting the war? Maybe it's never actually revealed- just implied.

So yeah. Just quick thought I had. Figured I'd write it down rather than forget it.

Sunday, June 28, 2009

Shmup idea

Something I came up with recently. It's your standard vertical shmup with lots of bullets flying, big bosses, etc.

The special thing about this game is the customization. You can grab scrap metal from downed enemy ships to upgrade your ship in various ways. You could give yourself another gun, upgrade one of your current guns, fortify the hull, increase the ship's speed, whatever you want. Or, you could use the scrap to make an option a la Gradius. You also have different kinds of options, besides the usual extra gun. You can make an option that grabs scrap metal, an option that acts as a shield, or simply give an option a gun. The options themselves can be upgraded. For example, you could make a collector able to carry more stuff. You could also make it more durable, more maneuverable, etc.

What I'm trying to do with this game is to make sure that the player always has an objective beyond "get to the end of the level". I want to make sure that the player can always get more powerful. I expect that when I start to actually make the game, I'll be spending a lot more time making more and more upgrade paths than I will designing the levels.

Edit: This game is now under development. I'm working with some of the other Kunin people on it. For now, it's called Obake, though that is subject to change as there's already a game with that name.

Anyway, we're still in the concept stage as of now. (12-04-2009) I hope this turns out good.

Wednesday, May 27, 2009

Two more weapons

These ideas have been in my head for a while now, and I might have mentioned them before. For some reason, I've never written them down before. I typed this up after I read this thread on the TV Tropes fora.

Modded Jackhammer
Setting: Near-future, with a ton of Black Box-driven future tech

Plausibility: Possible, but might be cumbersome, unreliable, or inefficient
Pretty much exactly what it says on the tin. An auto-shotgun based on the Pancor Jackhammer that can fire three different kinds of ammo. I might discard the Jackhammer idea however, and use an original design. Possibly one with three barrels, one for each ammo type. Said ammo types are; Standard 12 gauge shell, Dragon's Breath, and slugs.

Lightweight SMG
Setting: Same as above.
Plausability: Would probably work
A smallish submachine gun with a large cylindrical magazine. The main gimmick is that it's meant to be held Guns Akimbo. The recoil is low and the ammunition is caseless, so you don't need to worry about ejecting shells hitting you in the face. I even made a model in SketchUp. It also has a grip and laser sight in case you only have one, or don't have the Powered Armor it was designed for. (Said Powered Armor includes sight lines extending from the barrel as part of its HUD)

Wednesday, May 20, 2009

Three game ideas

Heroic Bloodshed Third-Person Shooter

The plot of this one will be worked out at a later date, and frankly it's not important. For a game like this, the plot is just windowdressing. The gameplay is standard TPS fare, but with your character growing in power as he racks up combos. The game starts off fairly realistic, but as your combo increases the art becomes more stylized, and so does the gameplay. You can pull off stunts, land precision hits without aiming, and do other fantastic things. This also affects things such as your health, enemy AI, and your ammo count. You have no HUD, letting the game manipulate the variables from behind the scenes.


Forever War

The setting is similar to Total Annihilation. Civilization got destroyed long ago and the military are the only survivors, fighting for a cause long forgotten. Soldiers are cloned and raised from birth to fight. As the campaign goes on, you gradually learn the cause of the war. So far, I have three ideas for the backstory.
  1. The War was started by two generals who loved nothing but war. They conspired to create a climate of endless conflict to make their own paradise, at the expense of everyone else. Through advances in nanotechnology, they are still alive, and are still commanding their armies in their hellish paradise.
  2. The same two generals created the war, but they're long dead. Nobody has any idea what's going on, just that everybody on the other side has to die.
  3. The original conflict was small, and escalated out of proportion. It kept growing, until it engulfed all of civilization.
I'll probably end up using the first scenario, but the second might be a better choice.

The protagonist is a commander in one of these two armies, and eventually discovers the reason behind the madness. Seeing how pointless it all is, he strives to stop it the only way he knows how. War. He gathers people from both sides and leads a rebellion, taking on both sides at once.

The gameplay will be similar to that of a normal RTS, but on a planet-wide scale. Instead of bases, you have gigantic cities. Instead of units, you have armies. Despite the apparent similarities to the 4X genre, there is little to no micromanaging. Your cities automatically expand and gather resources to expand your control over the planet, and new cities are even made without you choosing where to put them. You just give the general orders. (i.e. "Expand this way, and focus on building mechanized infantry.")


Revolution

A sidescrolling shooter with themes of revolution and war. Each locale has its own color palette, reflecting the state of that area. You start as a revolutionary, helping to free a country from its oppressive regime. After many struggles, you finally dispose your rulers After this, you take help the rest of the world, destroying other totalitarian powers. Some see these acts as ones of heroism, while others say that your government is unjustly imposing its will on other countries when it has no right to. Eventually this results in an all-out war against your regime. Thanks to your efforts, you stay in power. Eventually, the protagonist realizes that the revolution he once supported has become the very thing it was fighting against, and takes his own life.

Wednesday, April 8, 2009

Survival horror war game

Most survival horror games tend to do with the supernatural. Resident Evil and Silent Hill are examples. However, I think that it might be scarier if there are no supernatural elements. Just reality. Now, what's the scariest place that can be seen in real life? War. In this game, you would be a civilian trying to escape a war-torn city. Just about anybody with a gun would fire on you, due to the heightened tension. Grab one if you want, but it would slow you down and make you a lot noisier. You'd also have the option of putting on a dead soldier's uniform, but soldiers might not be convinced of your disguise. If they seem suspicious of you, your best bet is to run.

The idea might need some tweaking, but I think it's pretty good. Also, what war should it should be set in? The Iraq War? Vietnam? World War II? Maybe a fictional war set Twenty Minutes Into The Future?

A better question is why I get my best ideas at one in the morning?

Sunday, March 22, 2009

the peacocks plume (first two plus a little of chapter three) hope you like it!

I.CALTYLST

Tuesday 6, 9:37 pm, West Bluntron highway

Mike Greenwood was driving home after a ten hour shift at the factory, when he casually glanced out of the window of his car to see a seemingly endless row of billboards on the West Bluntron highway. One particular billboard of the bunch caught his eye. Nothing special, just an ad for another pathetically predictable drama, but it was the release date was what he was interested in. June 13, 2091, the fifth anniversary of that horrible day. He pulled over off to the side of the highway and stared at the date on the board. It was only a week away. He slammed his head into the steering wheel, in such a way that the horn did not go off, as he hated that horrible sound, even through his silencing headphones, just the thought of it made him shudder. There he began to silently weep. Not for unpreventable things like death, no, he wept for something much more sorrowful. He wept for the terrible implications of deeds none but his own. After wallowing in self pity for just over an hour, he decided that instead of going home to eat, he would go out; anything to get away from the love can’t be for three sign, and drove off.

He sat down at the table for two (the smallest they had) close to the door at L'oeil, French for the eye, around closing time. It was a small, rather isolated, place with no windows, and coliseum seating overlooking the kitchen. Fancy, but not shockingly frou-frou. In particular its walls were very bare, white; except a few cameras in the corners. People did not come for the scenery, they came for the food. The quality that Mike enjoyed the most was the quietness. The building was completely sound proof, giving it a sense of removed ambiance. He just could not stand loud restaurants. It was a bit expensive, though. There were twenty five some odd other customers in the building. Among them Mike stood out. In his grease stained factory worker clothes, (he even had his name tag on) he just stood out. The fact that he was still wearing the sound eliminating headphones (he was a regular and they just brought him what he usually ordered) did not help. It looked as if he could not afford to eat here. Of course those who thought that were right, he could never have gone here on his current salary, but he had some leftover funds to waste.

He was about half done with his quiche, when a hooded man in a dark cloak walked in the door. His face was clouded in shadow by his large hooded cloak. It was almost exactly like looking in a mirror for Mike, a mirror that turned back time 5 years. After about a second of intense staring he decided that he was being paranoid and picked up his glass of the finest cabernet. The man turned around to shut the door. Mike saw, on the back of his cloak the small insignia of a peacock’s featherhead, that tiny little eye. Mike knew it all too well.

He stared at the symbol incomprehensively. “How? Not here! Not in Bluntron! How could they have spread this far in these five years?" Mike thought to himself, mind racing. He heard a small click, and the three gunshots. The man had shot the 3 surveillance cameras in the restaurant. He had produced two revolvers from his cloak. There was uproar of fear from the customers.

“Settle down" the man voiced to the bunch, as he removed his hood. This revealed a mask, typical Peacock regalia. It was featureless and round with two eye holes. In green on the black mask there was a single, big heartbeat line as that of an EKG. “I’ve taken the liberty of padlocking the door shut…" “Just like a Peacock," Mike thought to himself. “Using 20th century technology to pull a heist." “…and no one gets out," the man continued “until everyone hands all their valuables to me." Guns still in hand he pulled out a bag.

“No way in hell!" said a bystander. He produced a handgun, and five others did the same (not too uncommon in Bluntron, a very harsh city).

So stupid," thought Mike “guns won’t help against a Peacock."

The man raised his mask just enough to reveal his mouth. He chuckled, breathed deep, and then let out an extremely loud wail. It was 10 times as loud as a gunshot. The acoustics in the building caused the noise to bounce back and forth, resonating throughout the restaurant. Mike spat his wine. Even through the headphones it was the second loudest noise Mike had ever heard. At least half of those standing fell to the ground, and those with guns lost their aim to block their ears, and that was all the man needed.

Why noise? Why did his trait have to be that horrible noise?" Mike thought to himself as he uneasily felt a massive tingling sensation on his upper back. His own was returning.

Six gunshots later the man had killed all the distracted gunslingers. “Why did he have to kill so loudly? There are so much better quietly efficient ways to- No! I will not think like that again!" Mike weakly willed himself.

The man held out his bag again and said “any takers?" That was the last thing he said before he died.

Mike stood up and began to thrash about as if trying to throw something off his back. “Please, no!" He yelled. In his face he had a look of raw dementia and horror. It was too late. Thirty two cord-like tentacles shot out of his back. Four flesh-tone muscle wires went straight down the robber’s throat; completely mutilating his vocal cords, burst out of his neck, then snapped his spine. Simultaneously the other twenty eight tentacles wrapped themselves around the heads of everyone else in the room but Mike. Within half a second all were dead, necks snapped.

Mike stared in terror at the horrible efficiency of himself. There had been no screams. No additions to those of the past. His tentacles knew that was how he wanted it. He looked around at all the bodies, real people he had killed, then up at the florescent light fixtures, and heard a faint hum over the room full of death. As he stared at the lights, he realized that this was as close to sweet, sought-after silence as he was ever going to get.

In the back of his mind he heard it coming, coming back to haunt him, hundreds of screams, the screams of those he had killed. The headphones were no use. He took them off and slammed them into the ground “Useless!" The screams swept over him, like a wave of dread. Those horrible, horrible noises, came back to him, and crushed him with the weight of knowing how many he had killed. “How could I have coped with this much death, coped and continued to kill, so long ago? Why couldn’t I've stopped, stopped before she was dead?" He accusingly asked himself.

The last scream struck his mind. It was the dying scream of his wife, impaled through the stomach with a tentacle. And the scream stayed, scarring his mind just as it did five years ago, spawning his hatred of loud noises. He screamed, but never louder than she did, as much as he tried; “It was an accident! You weren’t supposed to be there! This isn’t how it was supposed to be!" begging for her forgiveness, never to get an answer, but her scream. He laid there mourning for a while.

Mike got up, the tentacles had retracted by now and he was no longer sad, now he was angry; angry not only at himself, but also his mentor, a Peacock. He was not always this way, there was once a time when he had killed no one, and was innocent. A time before that man had twisted him into what had killed his wife. He hadn’t known what to do with his powers before his mentor. Things just happened. Then he came and reshaped Mike; made him a tool of his own gain. The death of his wife woke him to what he had done. Now, five years later, Mike planned to reshape his mentor in a completely different way.

Noticing that his shirt had thirty two quarter-sized rips, he walked over to his assailant. He took off his shirt, replaced it with the man’s, and stole the cloak and mask. He removed his nametag and put it in his pocket. The man's shirt was a little big on him but it’d do. He stared at the man, who was still clutching his guns in death; Mike had killed him so fast that his muscles were still tense. In closer examination, they looked like very nice pistols, but they wouldn’t help him where he was going. In one of the pockets inside the cloak there was a small pager-like device which read “Program complete". Mike tossed it aside and checked the other pocket. There was the key and a small note that looked hastily written. It said “pier 89.5, Thursday 8 @ 2 am ‘spoils’". Tomorrow night. He would atone for his wife’s death; atone the way he was taught how. He walked out the door with one thing in mind; if he was liable to kill those around him, he would kill the Peacocks, all of them.


II. Vengeance renewed

Tuesday 6, midnight, L’oeil, north Bluntron

Gerald Zane rubbed the bud of his diet cigarette into the in-car ashtray as he got out. “Less addictive my ass."

He had gotten about two hours of sleep that night, before he got a call from the Bluntron head of police. He looked very menacing when he didn’t get sleep, the scar on his left cheek stood out more over his bags. It was times like this where he wished he had just retired when the FBI forced him out. But walking into that crime scene made him remember why he hadn’t.

“What the hell happened here?" The room was strewn with dead bodies; the once white walls and floors of the restaurant were contrastingly stained red with blood. Lying in the doorway there was a shirtless man clutching two pistols and a bag in his hands. Next to him was a shirt. “Strange…" he thought as he stroked his massive scar, which he did a lot when thinking about a crime scene. The man on the ground’s head was almost completely decapitated, his neck holding together with a few muscles and flaps of skin. It didn’t look clean though, like an axe would have done it. It looked like the tendons and ligaments were torn apart, and the spine was snapped in two. “Very strange…" Gerald stepped over the unfortunate body and into the slaughtered restaurant.

“How many dead?" He asked his partner, Jason Philips, who had arrived on the scene about ten minutes earlier. At age thirty, Jason was fifteen years younger than Gerald. This was in no way impeding to their job. Though young, he had been around the block a few times and wasn’t a rookie. What Gerald liked about Jason best was that his only desire in life was to clean up Bluntron of its many mobs.

“Thirty three" Jason responded “twenty six with snapped necks, six dead from bullet wounds to the head, all six holding pistols, and this guy." Jason looked down at the nearly decapitated man.

“No survivors? They even got the chefs?"

“If I had to take guess this guy would be the initial assailant, started to kill people, then messed with the wrong guy, who then killed everyone and left."

“Do we have any proof that the neck-snapper did not come with the pistolier?"

“We’re missing a body." Jason pointed over to a table in the restaurant which had a half-eaten quiche and an open bottle of cabernet. What was important though, was that there wasn’t a body near it.

“Do we have surveillance?"

“No, the surveillance cameras cut out for thirty seconds outside and inside the building. We believe that during those thirty seconds Mr. headless shot the ones inside."

“Damn, so this must be connected to those recent robberies." Bluntron had been hit with a massive crime wave in which every crime had been unseen in this very fashion.

“Yes, and this must be what they used." he held up a small device that looked like a pager. “I found it next to him." he pointed to the shirtless man.

“What is it?"

“Well it’s a one-program wireless computer that was programmed to, with the push of a button, hack in and blackout any surveillance cameras nearby for exactly 30 seconds. This is not what you see every day. You’d need a really good programmer to pull this off."

“I want our crew to get me the surveillance of the thirty seconds before the blackout."

“Right away" Jason motioned over another cop and told him what to do. Meanwhile Gerald saw that one of the men, who had been shot in the head, had a very strange watch. It looked as if it was far too tight, or even a part of his wrist.

“Any of the bodies disturbed?"

“It doesn’t look like it, except for shirtless here…"

“None? All their valuables still in place?" Gerald walked over to the watch. It wasn’t moving.

“Yes." The crimes also seemed to have everyone killed at the crime scene. No witnesses, but this was the first time that the bodies hadn’t been looted.

“Jason what kind of watch is this?" he walked over to Gerald.

“Why that’s a life watch."

“A what?"

“It’s a very expensive watch that runs off your heartbeat, very fashionable ..." he paused, thinking. “…we can use it to find the time of death!"

“You lost me."

“They run off your heartbeat with a little needle that gains power through your blood flow. If they stop getting power from your heart, they stop, so they’re designed to be worn at all times. Each one has to be custom made to fit your wrist, so they are very expensive. When this man died his watch stopped."

“The new Rolex."

“What?"

“You make me feel so old."

They found a total of seven men with life watches, five with necks snapped, and two with gun shots. The five men with their necks snapped had died within a quarter of a second of each other. Those with gun shots had been killed fifteen seconds earlier. All deaths had taken place very shortly after the surveillance failure. Gerald and Jason looked at each other with the realization that twenty six people had to have had their necks snapped at almost exactly the same time.

"This is insane! They would have needed twenty-six people to come in, have him shoot six bystanders, while everyone else grabs a neck, rip their own guy’s head nearly off, then take quiche guy hostage!" Jason ranted.

Gerald walked over to the shirt lying on the ground, he had a hunch. He flipped the shirt over to reveal thirty-two quarter-sized rips, no blood. These weren't bullet holes. “What if one man snapped all the necks?"

“What?!"

Gerald looked at Jason with a cold, solemn stare that Jason had never seen before. Gerald sighed and looked at the ground in preparation, as if he was about to say something very hard to say. He looked back at Jason and said “Have I ever told you how I got my scar?"

* * * * * * * * * * * *

Gerald Zane had just finished filing the report on his most recent drug bust when he realized he forgot the date. “8/18/2082" he jotted down. Looking at the date he saw that he had been part of the bureau for almost fifteen years now. He slipped the file into a folder as he walked off down the hall. He stopped at the water cooler when he heard a siren go off. The Pentagon had been breached.

In all the years he had worked there, there had only been one breach before this. It was in a different department, so he wasn't authorized to see its full effects, but rumors of massive casualties stalked the halls for months after. They weren't too unbelievable, it takes a lot of power to breach the pentagon, and even if the agents were well trained, they were only human.

Twenty seconds later three men came running down the hall. One man was riding on top of another who was running at Olympic sprint speed. The third was stranger yet; he was walking on tentacles that shot out of his back, and moving almost as fast as the sprinter. The man’s body hung like a coat on a rack, or a lifeless puppet being controlled by the tentacles. All three men were wearing dark cloaks and featureless black masks with green images on them. The sprinter’s mask bore what looked like the tendrils of a black sun, the rider, a brain, and the tentacled one, appropriately, an octopus.

The sprinter and the rider dashed past Gerald. He stared as they sprinted down the hall. There was a scream and he turned his head back. He saw that the tentacled one was using excess limbs to stab and kill anyone he saw; the scream was from his partner, Floyd Slade. The blood began to pool around Floyd's body. His boss, the girl in the office next to his, the man who worked across the hall, even the janitor, were all soon impaled just like Floyd. Gerald watched as those he worked with died around him, in awe of the uncanny death machine. A tentacle darted straight toward Gerald’s head. He dropped the now unimportant file to try to catch the oncoming death whip. He caught it but its end lashed around and sliced his left cheek open; he hadn’t realized their tips were that sharp. The man retreated his first failed tentacle behind his cloak.

Gerald could see the man’s eyes through the mask’s eye slits. Whether they stood there staring at each other for a second or for a minute Gerald was not sure. Together, awestruck by each other, they hovered over the bodies of Gerald’s coworkers, as the pools of blood grew. Gerald had never seen anything like his eyes before; they were abnormal, blue and red. If this man wasn’t the scariest thing Gerald had ever seen, they would have been beautiful. The man had a look in his eyes of confusion, anger, and behind that the raw intent to murder. In his years as an agent for the FBI, never had he seen a face so devoted to causing death, that wasn’t insane, that is. Apparently people didn’t block his tentacles that often, for this seemed to have really pissed him off. Gerald felt his gun at his side, his hand not too far away, but he couldn’t bring himself to shoot the monstrosity. Was it fear? Was it awe? Why was he compelled not to shoot? Cowardice? Intimidation? Or was it just a moment of weakness?

Finally the man broke the silence by looking down the hallway and saying “If I didn’t have somewhere to be I would kill you thrice over for wasting my time." He rushed away through the hall still dangling, suspended by his harness of uncanny flesh. And Gerald’s gun lay in its holster, untouched.

Gerald turned back and saw all the dead. He realized that his left cheek was covered in blood. He touched his hand to his cheek then stared at the blood. Why had they died, and he lived, the coward that he was? Even in the FBI he had never come this close to death. Half a second later and it would have gone straight through his head, and he would be lying on the floor with them, dead as he deserved. But he was alive, very alive, and with this life of his he swore to avenge their death, for he already had the chance, and he needed to redeem himself.

And he stood there thinking, the blood of the dead now staining the coveted marble walls and floors of this building. His own blood began to flow down his face like a river of the cowardice he now exiled. Still the sirens flailed, amplifying his failure. And he stared at his finger bearing his own blood, cowardice.

* * * * * * * * * * * *

“The man ran down the hall to the library. The head librarian was the only one who worked in that department, the bureau's own 'keeper of secrets'. This woman knew every secret the FBI has. Her life was worth more than the president's. The cloaked ones kidnapped her. As a witness, I was filled in on a few things; the cloaked people were believed to be the lasting effects of a massive illegal genetic experiment, and Dr. Vladimir Zimmer's doing. Thirty five years ago today, the FBI found Zimmer's warehouse and 25 of his employees, but none of his 'children'. He had escaped. The children we have no what he did with, or even how many of them there were. There was nothing for us to follow, we had no leads, and the case was closed. He turned up 10 years later after having committed suicide. 10 years ago, they, the experimented, although we don't know how, began to gather each other, and formed a mob. 'The Peacocks' they called themselves; I have no idea why. They were extremely organized, efficient, and deadly. The FBI had taken notice and tried to stop them, which brings me back to the librarian. She came back a week later in a near vegetative state, knowing only how to breathe, walk, and say 'they know everything', once every five minutes exactly. The creepiest insanity I've ever seen. No amount of therapy helped her, and the Peacocks sent us several exact copies of data reports of very high level secrets, data reports that had never been removed from the library, since the librarian herself read them. 'Off memory' they said. They didn't want the FBI interfering with their business, and, much to my discomfort, that's exactly what they got. They closed the case saying that the peacocks knew too much for the Bureau to continue fighting them. That's why they forced me out, I wanted to fight them, but no one else did. I became obsessed with them, and my work suffered, so they booted me.

Jason stared jaw-dropped. "Wait. Two things. One, there was a breach at the pentagon nine years ago, and the media wasn't told?"

"Yes, the pentagon faces a breach about every 10 years, but we keep it under wraps so there isn't a panic."

"O K... then two, you’re saying that a murderous octopus-man killed these people?"

"Two things. One, they were more like ropes of flesh not like an octopuses'. And yes, yes I am."

Jason stared back at him as if he was crazy. Gerald said "Look at me. Would I make this up?" The vengeance in his eyes said it all.

"No."

"What I've told you here today I once swore to keep from the public but I also once swore to protect the people of Bluntron. I've just put the second before the first, which is why I've told you this. I need your help to kill this guy. Do not tell anyone what I've told you. Period."

A member of the tech crew walked over. "We've got the surveillance footage."

The tapes showed the missing man. He was wearing the shirt nearby the nearly headless man, and his nametag read 'Mike Greenwood'. Then came Gerald's proof. 'Mike' looked up at the camera to reveal his eyes. Red and blue. They were different then Gerald had remembered, more sad, but unmistakably the masked man's eyes. "Find out where 'Mike Greenwood lives."

* * * * * * * * * * * *

Gustav walked out of the suit shop, fully content with his means of affording it. He had no house, no car, no social security number; he was invisible to the government. So many years he had lived as a street urchin, it felt good to finally be, or at least seem to be, one of the rich. This was his fruit, this suit, the fruit of his labor. A Mr. Ronald Dickens, or at least that was what it said on his card, had died for Gustav's fruit; his blood was the water that would soon grow a plant bearing innumerous fruits, be they deliciously ripe or incredibly sour.

What compelled him to kill Ronald Dickens, he himself didn't know. Ronald was just some guy, who the hell knows why he was hanging around the back allies of Rundov. Gustav slit his throat, threw him in a dumpster, took his wallet, his cards, and left. It felt good, taking something for his gain.

Under Gustav's arm was a file that he had carried with him ever since the death of his father. All the years, he had kept it in pristine condition, almost identical to the day he was given it. It was only slightly worn from him reading the pages countless times. He had memorized the pages the first time he read it, but he read it again and again since then, as if not trusting his own mind.

So, a week later, here he was, spiffy, in a suit of Ronald's money. He finally had a goal, and was heading towards it. A Mr. Samuel O'Brien worked at a nearby firm in human resources, and Gustav, or Ronald Dickens, was going to talk to him over lunch about 'business'.

"So... what is it you want to talk to me about, Dickens was it?" Samuel said, bored.

"Yes, Dickens. Do you like power Mr. O'Brien?"

"Yes, but who doesn't these days? That's why it's in such high demand. And the shocking lack of suppliers doesn't help that. What get-richer-quick scheme are you pitching me?"

"One you've never heard before, I'm sure."

"Please I've heard them all; salesmen come to me like flies to a lantern"

"And do you know why it's you?"

"What?"

"Do you know why you are the target of salesmen?"

"My money, I assume. You work your way up from nothing in an orphanage and this is what you get... Salesmen. It sickens me."

"Yes, you climbed your way right up the ladder of society. A real success story."

"As I said before, what do you want?"

"As I said before," Ronald didn't like him, Samuel could tell. "Do you know why it's you? Why you've been so successful coming out of an orphanage, why people are drawn to you 'like flies to a lantern'?"

"What are you alluding to, Mr. Dickens?" No one had ever disliked Samuel, or at least didn't show it. No one.

"Nothing you can help, yet. People like you, enjoy your company, want to be around you and hell, even want to promote you. It's in your genes."

"What?" He had never known his parents, so he imagined them to be great people, people that must have lost him.

"What if I was to tell you that you were genetically better than the people all around you?" Samuel had always felt that way, but told himself it wasn't true. "That you had a power over them, something that no one else in the world has; you just need me to show you how to use it. You think people like you now, with my help, they will need you, desire you, do anything it takes to gain your favor." This was certainly the most exciting thing that had ever happened to Samuel O'Brien.

"I know bullshit when I see it. This is bullshit." Yet something told him to deny it.

"No, it's your duty. We are, because of our father, better than those around us. We are peacocks living in a world of poultry. Proud, intelligent, beautiful, why it'd be like slapping god in the face not to rule them, so... lesser."

"Our father? How would you know who my father is?"

"Well I don't know your biologic father, nor my own, but I knew the man that made us who we are, who raised me as a son, and would've raised you, had he the chance." Samuel was torn. He had always wanted to be something great. But he still told himself that this could not be true. It was a sham. "Come on, you and I both know it, you feel it in your bones, your better than a simple HR person, so how's about it?" he was right. Samuel had always felt better than this life, unchallenged. He didn't work that hard yet he still advanced beyond those around him. "We, together, liberate other peacocks from their chicken coups. And we as a race run free unbound from the lesser poultry that is man, and do what we please as beyond human." Samuel stared deep into the red eyes of Gustav, and felt for the first time in his life that he wasn't alone with a world of people that silently liked him or wanted his money. Gustav was just as strong in will as he. Samuel felt as if Gustav, or Ronald, was the first real person he had ever met.
III.THE GAME IS AFOOT

Time undetermined.

Mike walked into the bank for the first time, and yet he had been there before. He looked at all the faces who had stopped to look at the fool in the octopus mask. He felt like a fool but not for why they thought he was. This moment of cold isolation allowed his veins to now pulse with a familiar emotion, removing for a moment his self loathing. This emotion was rage.

As he walked to the center of the building, he heard the door open and close just once. He knew exactly who it was but did not turn around. His anger prevented him from doing so, he believed.

The lights went out, and with the signal struck he unleashed his unique brand of fury. Time seemed to slow as one by one the despisers were struck down by his tentacles. They each died, impaled and screaming. Mike felt again the twisted euphoria that now demented him. The suspense caused by these screams was unbearable, yet he continued. Clockwise they died, mike going down the line as the deaths slowly moved behind him, as though his arms were the second hands counting the minute. The minute tentacle primed itself as the people died, the louder, combined screams empowering it. This clock of death was both witnessed and powered by both the euphoric and shocked Mikes. The minute was up and the last tentacle shot, stabbing the person directly behind mike.

For the first and yet the thousandth time Mike heard the fatal scream of his wife. The death rattle never seemed to cease, as the rest of the world plunged into darkness, and he fell into this void. The unbearable weight of what he had just done amplified the noise, and the speed of his fall. He turned to see the new ground at which he was falling, to see the grand eye of the peacock, the insignia that had so forsaken him, growing ever larger as he closed in. He hit the ground, and the eye engulfed him, only to find he was within his wife's body and the scream was his own. For a moment he stared at the tentacle in his breast, then up at the face of a man he hated, himself. He was shrouded by an octopus mask; he saw only his own eyes. As they stared into him, as he stared at himself, the impaler laughed. He laughed a laugh that slowly overthrew the sound of his wife's last breath. The Impaled Mike died.

* * * * * * * * * * * *

Mike awoke suddenly, gasping for air, as though out of hellish waters that almost drowned him. After a moment he thought "The dream is back, after all these years, its back". He realized that the tentacle that had killed his wife, second row, sixth down, had shot into the hotel mattress.

He had left his apartment with everything still valuable to him, his wife’s necklace, the money he still had, and his mask and cloak. He even abandoned his car. The receptionist on the first floor of the complex had told him his rent was overdue as he was walking out of the building. He promptly slapped 4 times his monthly rent on the counter “I’m going out for a while….”

“Well,…Where are you going?” asked the astonished receptionist.

“Phoenix, Arizona… ” he thought at first, he needed somewhere for the cops to be lead to falsely, but then he got a better idea. “No, I’m heading to Rundov.”

He now wondered, sitting in his hotel room staring at the clock, if that was the right idea. What if he actually was going to Rundov… where it all began. The clock struck noon. He had an old ‘friend’ to visit. He had no idea if he would be there, but he had a hunch.

Mike took a taxi off to the defensive perimeter of a suburban neighborhood called Manza, the dwellings of the ultra-rich of Bluntron. They were completely isolated from the poor masses. The company heads could rule from inside their fortresses, and the children never left the walls. As if an entire community refused to conform to the mass farming with artificial light, the super skyscrapers of 1000 or more stories, the interconnected web of highways. Mike had broke in once before with his ‘friend’ to ‘evict’ a man who had messed with the Peacocks. Then the other Peacock decided to buy the house.

He was a chess enthusiast, the Peacock, and his trait was brilliance, sheer brilliance. But he cared not for what he was made for, making money. To him it was merely a tool for life, the calculations were easy, and that’s all investments were. They had called him “Numbers” in the Peacocks. He amassed a lot of money for the peacocks, and assisted Mike in their collapse by removing nearly all the funds. It was strange, though, to mike, when he had asked for his assistance, he hesitated as if concentrating really hard. It was the first time Mike had seen him stumped, while not playing chess. Then he decided that Mike’s cause was worthy enough for him to do everything he could.

Manza was protected by 20 foot high walls encompassing the community, with the exception of 4 cardinal gates. These were heavily guarded as was each watchtower every 50 yards. However they did not have their own sewage system. That was how mike had entered last time. “Wings” was off duty, and so they went through the tunnels. At 1 o’clock he got out about 5 blocks away from the wall. Now, he was to find Numbers at The Chestnut Tree Café.

It was about a 10 block walk to the once thought quaint shopping center. Mike remembered that this place had one thing he had only heard of in books before his last visit, trees. Not the uniform, common bio-engineered for anti-CO2 trees, the dome trees (they were shaped like domes); no, they were the trees of old, not uniform at all, a collection of the strange, bound by history, diverse and yet similar. An isolated anthology collected by the last that cared. Gardening had become an outdated sport practiced by only those that could afford the cloned seeds. Nonetheless, to mike they were breathtaking. In every shape, size, color, like a mad zoo of wood. These trees were not average.

It was strange to him, being in this neighborhood. He was an outsider, and yet he went undetected. None knew or questioned his purpose there. Just people going about their life with him walking into and soon out of their lives. As if a reaper of death passing someone on, just accepted by society. He even looked the part, his cloak flapping in the wind. A dampening black spot on the rainbow of wood, leaves, and the various painted colors of the houses. Mike was out of place, in a place that accepted him.

He approached the café and looked at the sign saying “since 1984: over 100 years of service.” And wondered if that could be possible. It must be part of a larger chain that changed the name of one of their shops, so to put one here.

Numbers was playing chess at a table for two, alone. He didn’t seem to notice Mike; he just kept staring at the chess board, in a different world. Mike saw a black move that put the white king in check, so he moved the piece. “Check.”

“Stupid move, Mike. After that the black side has no way of winning.”

“What?” Numbers moved the pieces rapidly, 13 or 14 times.

“Checkmate. Assuming the white side will play will the best possible moves, the black side has no way of winning. The end becomes foreseeable through your random act. From the moment you moved that piece, the game was over.”

“You win again.”

“Mike, there are 20 possible first moves in chess. From these 20 moves spring untold millions of games, each unique. Until you can see all of them, all the possibilities adding all the odds, can you call a winning side or a losing side. I am neither, just an observer, trying to watch the best, and hardest possible game.”

“But it all ends the same, with a toppled king.”

“You overlook what has true value, the casualties. A good king doesn’t lose a single man.”

Mike paused. “The Peacocks seem to be getting back together. I was hoping you would know who might be leading it.”

“I suspected that would happen. I wasn’t contacted, if that’s what you’re asking.”

“It’s not. You should have some kind of idea about who the hell would possibly bring back the Peacocks.”

“As you might recall the two heads are probably not it, being that one is deceased, and the other is, well, in the ice box. It might be one of the people high up on the ladder, because they’d need to have the very same information that got the Peacocks together in the first place, Gustav’s file, and the only people who know about that are the few of us at the top.”

“That’s all you’ve got?”

“Well Siphon has ample, um…. people skills.”

“He went insane with Plumages’ death, there is no way he could head a mob.”

“Remember: you’re an Ex-mobster with 32 tentacles and a grudge against sound. Don’t count out the impossible.” They stared at each other for a second as Mike eyes seemed to dislike that comment. Numbers took a sad pause and diverted his green-and-red eyes back to the Chess board. He though there for a moment, contemplating his final moves, as he searched for a possible future with a stalemate instead of loss. It was a shame that he was still looking forward with so few moves left. He should have thought about how he played the game; reminisced on his best moves, the skilled player he was. He swallowed and then asked “Mike, have you come here to kill me?”

* * * * * * * * * * * *

Gennaro Vitale entered the dark hallway and turned to his bodyguard. “Are you sure about this?”

He nodded. Gennaro looked at a sign saying “Dr. Rupert baker: therapist.”

Wednesday, March 4, 2009

RTS game about the apocalypse

Just an idea I had a while ago.

So it's time for the apocalypse. Heaven and Hell are waging war on Earth, and humanity's cought in the crossfire. The nations of the world decide that they don't want this war, and don't want the world to end. So they fight back.

Heaven would probably be the faction most suited to newcomers to the genre, with powerful units being unlocked fairly early on. As a trade-off, they don't have any uber-powerful units. Hell would start out pretty weak but they get some great powers and debuffs. However, these powers require sacrafices, and are most of Hell's strength. Fortunately, they have a ''lot'' of sacrafices. Earth on the other hand, has TwentyMinutesIntoTheFuture technology. Their campaign ends with them nuking Dis.

Also, both heavenly and infernal forces have upgraded their weapons since biblical times. Earth still has the best stuff, but their tanks can't shoot hellfire.

Thursday, January 15, 2009

Bloodplast

Bloodplast is a very useful substance. You know how in some first-person shooter video games you can heal your wounds just by waiting a bit? Bloodplast attempts to recreate this, sort of. When a puncture wound is sustained on a suit of armor equipped with bloodplast, the stuff will expand to fill the gap and harden upon exposure to the air. It also helps soften blows. This is by no means a substitute for armor repairs, but it's the best we can manage. Bloodplast is also easier to destroy than the standard plates, due to its nature.

Keep in mind that you have a limited supply of bloodplast. To refill, inject a bloodplast syringe (the contents should be an opaque white) into the marked spot on the side of the plate over your heart. (Assuming that it's on the left.) There should be a small aperture that will open when the syringe is inserted. Once the bloodplast has been injected into the suit, wait a second and then hit the area with a fist. After the first whack, the bloodplast will begin circulating. NOTE: DO NOT ATTEMPT TO INJECT BLOODPLAST INTO ONE'S OWN CIRCULATORY SYSTEM. DOING SO WILL RESULT IN DEATH.

Wednesday, January 7, 2009

A character and some weapons

Gasp! A new post! Anyway, I've thought of quite a few things for Leonidas or Whatever I'm Going to Call This* over the past few days, such as weapons, a new character, and some badass creeds for the characters. Without further ado, let the blah commence!

Sniper: I'm not sure what to name this guy, mostly because I haven't decided on his heritage and personality. His weapons are an Akimborama** personal defense weapon for close encounters, and two shoulder-mounted computer-aided low recoil sniper rifles described below that are attached to his suit. He takes good care of them.

He will not be a Cold Sniper, but I haven't decided on his personality yet.

Sniper's special rifle: This isn't a customized rifle. This is an entirely new design built by RND specifically for its owner. It is a very long gun, almost Freudian in its proportions. The fact that it is also a part of its master's suit helps him steady the gun and handle the recoil. The gun is also entirely ambidextrous, allowing two of the beasts to be attached to one suit and subsequently dual-wielded.

It also is on a slide for when not in use. when the gun's master no longer needs his trustworthy companion, he will simply raise it up and slide it down along a mechanism built into the weapon. Once the gun has found its temporary resting place, it fits snugly across the back of its master's suit. When the weapon is needed again, it can be brought out is a second. Reloading is equally painless, as the magazine is stored on top for easy access and replacement.

If some long-range sniping is required, the gun's onboard camera will activate and zoom in, augmenting the user's manipulations of the controls with its own fine adjustments. The gun's master need not look through the camera itself- he can look through the camera and see what his gun sees. The controls are located on the handle for easy access.

Another fine feature of the rifle is the Gauss Accelerator at the end of the barrel. When the gun is fired, an electromagnet at the end of the barrel will activate, assisting the stalwart bullet on its journey. Once the projectile has passed, the electromagnet's job is done and thus it deactivates.

Super-silenced pistol: A long-range pistol used by this guy for when he needs to be stealthy. Considering his audacious personality and the company he keeps, it doesn't get much use. The design is now being used by the Japanese military.

The pistol is pretty normal, except that it uses rather large ammunition (caseless rifle rounds) and is entirely encased in a soundproof plastic and rubber combination. Because of these factors, the only sound from the gun that is audible to the ear is the click of the trigger, which is not covered for obvious reasons.

The weapon is notable for being completely silenced, yet very powerful due to the chosen cartridge. However, because of the chosen ammunition, the handle is somewhat long and has been padded at the sides to make up for this. The rounds are also slanted, and pushed into their correct position when loaded into the chamber.

The result is a totally silent handgun that can blow your arm off. What's not to like?


*I'm thinking I might use "Wars of Our Sons" as a title. How's that sound?

** Designed to be dual-wielded, but works great if one is held with both hands.