Tuesday, March 23, 2010

New title for BLADE

Farming Armageddon.

I realized on the way home from a friend's house that a certain Iced Earth album I have is called Framing Armageddon, not what I previously thought it was. I then realized that that would be a good title for the BLADE series. I've been looking for a new name for a long time, and I've finally found one.

Since the series is about war and those profiting from it, I think it's fitting.

Monday, February 8, 2010

Unperfect Utopia

Fuck Utopia (Idea for GTA-esque game)

What would the underworld of a utopia look like?


I'd thought of both these ideas a while ago, but I never thought of putting them together. I might have to make this into a game one day.


Ideas;

  • PC is an average Joe who starts to notice that he doesn't actually enjoy the utopia he lives in. He decides to do something about it, by causing chaos. Make things a bit more interesting. As the game progresses, he starts to seriously think about toppling the utopia.
  • The game takes place in the capital city of the utopia. It is very clean, with an emphasis on bright solid colors.
  • At the start of the game, the cops are unarmed, and mostly doing things like helping kittens out of trees. There's no crime, so the police is unable to deal with serious threats, such as yourself. This will help the player ease themselves into the game, and shows the state of the city. As the game progresses, they become better armed, more numerous, and smarter. In general, the police represents the state of the city.
  • Everything is destructible, with destroyed things slowly rebuilding themselves via some sort of applied phlebotinum. Probably nanotech.
  • What allies would you have? Maybe the underground I mentioned in one of the threads. Mr. Cales has a very nice idea there.
  • The game's story changes depending on your actions. Not by way of choosing "good" or "evil" missions, but your general conduct.  A "good" PC will be a revolutionary figure, while an "evil" PC will be an immoral bastard in it for the fun. A "neutral" PC wants to topple the utopia, but hasn't given much thought into what comes after. He figures somebody will pick up the pieces, just not him.

Tuesday, October 6, 2009

Haven

This is something I made up in the shower (yet again) for Mach Racing. It's based on Big Blue and Green Plant from F-Zero, but most of it is my own material.

Haven lives up to its name in many ways. For some, it is a welcome retreat from their daily life. For other, richer folk, it is a place to live in solace. For those who wish to stay away from the public eye for whatever reason, it is a welcome hiding place.

It is a beautiful planet, its biosphere preserved by law of the local government. Human settlements are few and far between, separated from the rest of the area by powerful force fields.

Because the biosphere is so closely guarded, the populace can not feed off of it. Thus, Haven imports almost all of its necessities. Thus, a few sacrifices have been made. For example, race tracks have been built within various settlements for racers to compete in, but more importantly to provide the government with much-needed income. There are currently two such tracks on the planet, but there are plans for a third.

The first is built within the capital- or rather entwines it. The track dives and meanders between the buildings and the trees. It is somewhat controversial due to the noise and the way the track is built, but this will be rectified as soon as enough money is raised.

The second is built in one on Haven's floating cities. It goes above the main shopping district, passing by the commercial sectors, strategically avoiding the residential district but staying close to it, and finally going into the ocean. The course is a huge boon to the city, though it does have its detractors.

Tuesday, September 29, 2009

Are the UGG unnecessary?

I haven't seen doing anything with them, even though they would probably play a huge role in BLADE, especially the first game. I think it might be a good idea to write them out and have humanity become space-faring some other way. Lost precursor tech, maybe?


Nah. Too cliche. I might do a twist on that, though. I'll have to think about this. I'll also have to talk to Aaron about it and see what he thinks.

Friday, August 21, 2009

This blog is now under Creative Commons

http://creativecommons.org/licenses/by-sa/3.0/

Aaron was worried that someone'd steal our ideas, so I told him about Creative Commons. So yeah. If you're going to take our ideas, please give us credit.

That doesn't mean that I don't want you to take our ideas, though. I'm sure that I'll never turn all of these into games. Thus, it's up others to bring these ideas to fruition. If inspiration strikes you, please do something with it. Even better, tell us about it!

Friday, August 14, 2009

Some more plot for World War III

I was just reading an article on TV Tropes called Cut Lex Luthor A Check. While reading said article, I came across a great plot for World War III. The war originally grew out of a cold war between the US and China. However, the real reason the war was started was to stimulate the economy and rush development of new technologies. A you play through the game, you see this in effect. Militaries become better-funded, technologies become more advanced and reliable, and later go into civilian use.

I'm not sure how to tell this in-game, though. Maybe you meet the person responsible for starting the war? Maybe it's never actually revealed- just implied.

So yeah. Just quick thought I had. Figured I'd write it down rather than forget it.

Sunday, June 28, 2009

Shmup idea

Something I came up with recently. It's your standard vertical shmup with lots of bullets flying, big bosses, etc.

The special thing about this game is the customization. You can grab scrap metal from downed enemy ships to upgrade your ship in various ways. You could give yourself another gun, upgrade one of your current guns, fortify the hull, increase the ship's speed, whatever you want. Or, you could use the scrap to make an option a la Gradius. You also have different kinds of options, besides the usual extra gun. You can make an option that grabs scrap metal, an option that acts as a shield, or simply give an option a gun. The options themselves can be upgraded. For example, you could make a collector able to carry more stuff. You could also make it more durable, more maneuverable, etc.

What I'm trying to do with this game is to make sure that the player always has an objective beyond "get to the end of the level". I want to make sure that the player can always get more powerful. I expect that when I start to actually make the game, I'll be spending a lot more time making more and more upgrade paths than I will designing the levels.

Edit: This game is now under development. I'm working with some of the other Kunin people on it. For now, it's called Obake, though that is subject to change as there's already a game with that name.

Anyway, we're still in the concept stage as of now. (12-04-2009) I hope this turns out good.

Wednesday, May 27, 2009

Two more weapons

These ideas have been in my head for a while now, and I might have mentioned them before. For some reason, I've never written them down before. I typed this up after I read this thread on the TV Tropes fora.

Modded Jackhammer
Setting: Near-future, with a ton of Black Box-driven future tech

Plausibility: Possible, but might be cumbersome, unreliable, or inefficient
Pretty much exactly what it says on the tin. An auto-shotgun based on the Pancor Jackhammer that can fire three different kinds of ammo. I might discard the Jackhammer idea however, and use an original design. Possibly one with three barrels, one for each ammo type. Said ammo types are; Standard 12 gauge shell, Dragon's Breath, and slugs.

Lightweight SMG
Setting: Same as above.
Plausability: Would probably work
A smallish submachine gun with a large cylindrical magazine. The main gimmick is that it's meant to be held Guns Akimbo. The recoil is low and the ammunition is caseless, so you don't need to worry about ejecting shells hitting you in the face. I even made a model in SketchUp. It also has a grip and laser sight in case you only have one, or don't have the Powered Armor it was designed for. (Said Powered Armor includes sight lines extending from the barrel as part of its HUD)

Wednesday, May 20, 2009

Three game ideas

Heroic Bloodshed Third-Person Shooter

The plot of this one will be worked out at a later date, and frankly it's not important. For a game like this, the plot is just windowdressing. The gameplay is standard TPS fare, but with your character growing in power as he racks up combos. The game starts off fairly realistic, but as your combo increases the art becomes more stylized, and so does the gameplay. You can pull off stunts, land precision hits without aiming, and do other fantastic things. This also affects things such as your health, enemy AI, and your ammo count. You have no HUD, letting the game manipulate the variables from behind the scenes.


Forever War

The setting is similar to Total Annihilation. Civilization got destroyed long ago and the military are the only survivors, fighting for a cause long forgotten. Soldiers are cloned and raised from birth to fight. As the campaign goes on, you gradually learn the cause of the war. So far, I have three ideas for the backstory.
  1. The War was started by two generals who loved nothing but war. They conspired to create a climate of endless conflict to make their own paradise, at the expense of everyone else. Through advances in nanotechnology, they are still alive, and are still commanding their armies in their hellish paradise.
  2. The same two generals created the war, but they're long dead. Nobody has any idea what's going on, just that everybody on the other side has to die.
  3. The original conflict was small, and escalated out of proportion. It kept growing, until it engulfed all of civilization.
I'll probably end up using the first scenario, but the second might be a better choice.

The protagonist is a commander in one of these two armies, and eventually discovers the reason behind the madness. Seeing how pointless it all is, he strives to stop it the only way he knows how. War. He gathers people from both sides and leads a rebellion, taking on both sides at once.

The gameplay will be similar to that of a normal RTS, but on a planet-wide scale. Instead of bases, you have gigantic cities. Instead of units, you have armies. Despite the apparent similarities to the 4X genre, there is little to no micromanaging. Your cities automatically expand and gather resources to expand your control over the planet, and new cities are even made without you choosing where to put them. You just give the general orders. (i.e. "Expand this way, and focus on building mechanized infantry.")


Revolution

A sidescrolling shooter with themes of revolution and war. Each locale has its own color palette, reflecting the state of that area. You start as a revolutionary, helping to free a country from its oppressive regime. After many struggles, you finally dispose your rulers After this, you take help the rest of the world, destroying other totalitarian powers. Some see these acts as ones of heroism, while others say that your government is unjustly imposing its will on other countries when it has no right to. Eventually this results in an all-out war against your regime. Thanks to your efforts, you stay in power. Eventually, the protagonist realizes that the revolution he once supported has become the very thing it was fighting against, and takes his own life.

Wednesday, April 8, 2009

Survival horror war game

Most survival horror games tend to do with the supernatural. Resident Evil and Silent Hill are examples. However, I think that it might be scarier if there are no supernatural elements. Just reality. Now, what's the scariest place that can be seen in real life? War. In this game, you would be a civilian trying to escape a war-torn city. Just about anybody with a gun would fire on you, due to the heightened tension. Grab one if you want, but it would slow you down and make you a lot noisier. You'd also have the option of putting on a dead soldier's uniform, but soldiers might not be convinced of your disguise. If they seem suspicious of you, your best bet is to run.

The idea might need some tweaking, but I think it's pretty good. Also, what war should it should be set in? The Iraq War? Vietnam? World War II? Maybe a fictional war set Twenty Minutes Into The Future?

A better question is why I get my best ideas at one in the morning?