Saturday, August 7, 2010
Some notes
Wednesday, June 2, 2010
Colliding Worlds
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Sunday, May 23, 2010
Just an idea I had.
Wednesday, May 12, 2010
Escape From San Francisco
- The PC is a cyborg- I've always liked the concept of a cyborg. The augs should be pretty obvious- it looks cool, and shows who and what the PC is.
- Mechanical monsters called "Jackals". Ten foot long black quadrupedal hunters with huge claws and more flexibility than seems possible. Nanotech, maybe? They also have hexagonal half-domes in place of heads. It's one big sensory organ- they can't sense anything else. It detects various forms of radiation (including visible light) and sound. The Jackals also have a very good sense of direction, and will not stop at any cost.
- Ooh! A revelation! The PC is an early cyborg, hence the appearance. The Jackals based off newer tech, which uses nanomachines to do most of the work. There should be big dudes with nanoaugs as well.
- The player should be able to move through the city very easily. Something a little like what games like Just Cause 2 and Prototype do. Some way for the player to get in the air quickly and easily. I also liked the building climbing of Assassin's Creed, The Saboteur, and Crackdown. Maybe have something like that, but more flashy and automated? Euphoria or another similar engine might be a good choice.
Tuesday, May 11, 2010
Shiny New Australia
Tuesday, April 20, 2010
Gameplay correction for Mach Racing
http://kotaku.com/5520839/one-little-change-to-how-cars-will-fight
I'd thought of how powerups might stack, but I think this would probably work better. Alt-fires are good, anyway.
Now I just need to decide how or if the player can strafe...
Tuesday, March 23, 2010
New title for BLADE
Monday, February 8, 2010
Unperfect Utopia
Fuck Utopia (Idea for GTA-esque game)
What would the underworld of a utopia look like?
I'd thought of both these ideas a while ago, but I never thought of putting them together. I might have to make this into a game one day.
Ideas;
- PC is an average Joe who starts to notice that he doesn't actually enjoy the utopia he lives in. He decides to do something about it, by causing chaos. Make things a bit more interesting. As the game progresses, he starts to seriously think about toppling the utopia.
- The game takes place in the capital city of the utopia. It is very clean, with an emphasis on bright solid colors.
- At the start of the game, the cops are unarmed, and mostly doing things like helping kittens out of trees. There's no crime, so the police is unable to deal with serious threats, such as yourself. This will help the player ease themselves into the game, and shows the state of the city. As the game progresses, they become better armed, more numerous, and smarter. In general, the police represents the state of the city.
- Everything is destructible, with destroyed things slowly rebuilding themselves via some sort of applied phlebotinum. Probably nanotech.
- What allies would you have? Maybe the underground I mentioned in one of the threads. Mr. Cales has a very nice idea there.
- The game's story changes depending on your actions. Not by way of choosing "good" or "evil" missions, but your general conduct. A "good" PC will be a revolutionary figure, while an "evil" PC will be an immoral bastard in it for the fun. A "neutral" PC wants to topple the utopia, but hasn't given much thought into what comes after. He figures somebody will pick up the pieces, just not him.
Tuesday, October 6, 2009
Haven
Haven lives up to its name in many ways. For some, it is a welcome retreat from their daily life. For other, richer folk, it is a place to live in solace. For those who wish to stay away from the public eye for whatever reason, it is a welcome hiding place.
It is a beautiful planet, its biosphere preserved by law of the local government. Human settlements are few and far between, separated from the rest of the area by powerful force fields.
Because the biosphere is so closely guarded, the populace can not feed off of it. Thus, Haven imports almost all of its necessities. Thus, a few sacrifices have been made. For example, race tracks have been built within various settlements for racers to compete in, but more importantly to provide the government with much-needed income. There are currently two such tracks on the planet, but there are plans for a third.
The first is built within the capital- or rather entwines it. The track dives and meanders between the buildings and the trees. It is somewhat controversial due to the noise and the way the track is built, but this will be rectified as soon as enough money is raised.
The second is built in one on Haven's floating cities. It goes above the main shopping district, passing by the commercial sectors, strategically avoiding the residential district but staying close to it, and finally going into the ocean. The course is a huge boon to the city, though it does have its detractors.
Tuesday, September 29, 2009
Are the UGG unnecessary?
I haven't seen doing anything with them, even though they would probably play a huge role in BLADE, especially the first game. I think it might be a good idea to write them out and have humanity become space-faring some other way. Lost precursor tech, maybe?
Nah. Too cliche. I might do a twist on that, though. I'll have to think about this. I'll also have to talk to Aaron about it and see what he thinks.