Showing posts with label notes. Show all posts
Showing posts with label notes. Show all posts

Sunday, June 12, 2011

Like Snatch, but with cyberpunk (sort of)

The setting is inspired by Ghost in the Shell, but the game itself would be a lot closer to Shadowrun. Full-body cyborgs* exist, but are uncommon. The PC just so happens to be a full-body cyborg. Since he's an enforcer for a mobster, this comes in handy. One day he tries to screw over his boss, and gets put in a sexbot for his disloyalty. His first task is to shut up a mole for a rival mobster. It's possible to sell yourself to the other guy, but only if you do it right.

From here, you have a few options. Work for your boss and gradually regain his trust, or betray him and work for his rival. Each path has its own quests and storyline associated with it, as well as an ending.

Or, you could try to take down both bosses yourself. Might not want to do this right away, though. Keep doing jobs and making friends. Buy a safehouse. Once you're well-connected enough, you might just be able to pull off a mutiny. You can do it any time you want, but you might want to check if your friends have your back.

You upgrade by buying better bodies, armor, weapons, and firmware. You can also upgrade what you already have. Since your inventory is limited to what you could realistically carry, it's a good idea to invest in some built-in tools for your body. All the bodies you buy stay with you, and you pick which one you want to use for the mission. You can also arrange for a drop at a predetermined location, in case you need to swap during the mission.

*People with just a brain and some spine to call their own. Everything else is robotic.

Friday, August 14, 2009

Some more plot for World War III

I was just reading an article on TV Tropes called Cut Lex Luthor A Check. While reading said article, I came across a great plot for World War III. The war originally grew out of a cold war between the US and China. However, the real reason the war was started was to stimulate the economy and rush development of new technologies. A you play through the game, you see this in effect. Militaries become better-funded, technologies become more advanced and reliable, and later go into civilian use.

I'm not sure how to tell this in-game, though. Maybe you meet the person responsible for starting the war? Maybe it's never actually revealed- just implied.

So yeah. Just quick thought I had. Figured I'd write it down rather than forget it.

Wednesday, March 4, 2009

RTS game about the apocalypse

Just an idea I had a while ago.

So it's time for the apocalypse. Heaven and Hell are waging war on Earth, and humanity's cought in the crossfire. The nations of the world decide that they don't want this war, and don't want the world to end. So they fight back.

Heaven would probably be the faction most suited to newcomers to the genre, with powerful units being unlocked fairly early on. As a trade-off, they don't have any uber-powerful units. Hell would start out pretty weak but they get some great powers and debuffs. However, these powers require sacrafices, and are most of Hell's strength. Fortunately, they have a ''lot'' of sacrafices. Earth on the other hand, has TwentyMinutesIntoTheFuture technology. Their campaign ends with them nuking Dis.

Also, both heavenly and infernal forces have upgraded their weapons since biblical times. Earth still has the best stuff, but their tanks can't shoot hellfire.

Wednesday, October 22, 2008

Can beauty be scary?

One of the main things that horror does well is make innocent things seem scary. Creepy Child and Monster Clown are two examples off the top of my head. Horror also tends to be very dark and brooding. This obviously prays on our fear of the dark, as we don't know what the hell's in there. Now, what if somebody inverted this? 

My base idea is that something's sweeping the land any whatever it "corrupts" becomes extremely beautiful and picturesque. Of course, there's nasty stuff hiding in this transformed landscape, (camo?) and you are trying to make things right again. Once the area is restored, it looks... realistic and dull. What I'm trying to get at here is that we need to make pretty things scary and make the player glad to be back in the brown, dull, and dark city streets. Thoughts? 

Also, something really nasty happens if someone's in the area when it's transformed. Maybe he turns into a baddie, which you will probably kill if you want to stay alive. Also, you should not find this out until you find what's keeping the area this way and destroying it. 

Thoughts?