Showing posts with label Farming Armageddon. Show all posts
Showing posts with label Farming Armageddon. Show all posts

Tuesday, March 23, 2010

New title for BLADE

Farming Armageddon.

I realized on the way home from a friend's house that a certain Iced Earth album I have is called Framing Armageddon, not what I previously thought it was. I then realized that that would be a good title for the BLADE series. I've been looking for a new name for a long time, and I've finally found one.

Since the series is about war and those profiting from it, I think it's fitting.

Tuesday, September 29, 2009

Are the UGG unnecessary?

I haven't seen doing anything with them, even though they would probably play a huge role in BLADE, especially the first game. I think it might be a good idea to write them out and have humanity become space-faring some other way. Lost precursor tech, maybe?


Nah. Too cliche. I might do a twist on that, though. I'll have to think about this. I'll also have to talk to Aaron about it and see what he thinks.

Wednesday, May 27, 2009

Two more weapons

These ideas have been in my head for a while now, and I might have mentioned them before. For some reason, I've never written them down before. I typed this up after I read this thread on the TV Tropes fora.

Modded Jackhammer
Setting: Near-future, with a ton of Black Box-driven future tech

Plausibility: Possible, but might be cumbersome, unreliable, or inefficient
Pretty much exactly what it says on the tin. An auto-shotgun based on the Pancor Jackhammer that can fire three different kinds of ammo. I might discard the Jackhammer idea however, and use an original design. Possibly one with three barrels, one for each ammo type. Said ammo types are; Standard 12 gauge shell, Dragon's Breath, and slugs.

Lightweight SMG
Setting: Same as above.
Plausability: Would probably work
A smallish submachine gun with a large cylindrical magazine. The main gimmick is that it's meant to be held Guns Akimbo. The recoil is low and the ammunition is caseless, so you don't need to worry about ejecting shells hitting you in the face. I even made a model in SketchUp. It also has a grip and laser sight in case you only have one, or don't have the Powered Armor it was designed for. (Said Powered Armor includes sight lines extending from the barrel as part of its HUD)

Thursday, January 15, 2009

Bloodplast

Bloodplast is a very useful substance. You know how in some first-person shooter video games you can heal your wounds just by waiting a bit? Bloodplast attempts to recreate this, sort of. When a puncture wound is sustained on a suit of armor equipped with bloodplast, the stuff will expand to fill the gap and harden upon exposure to the air. It also helps soften blows. This is by no means a substitute for armor repairs, but it's the best we can manage. Bloodplast is also easier to destroy than the standard plates, due to its nature.

Keep in mind that you have a limited supply of bloodplast. To refill, inject a bloodplast syringe (the contents should be an opaque white) into the marked spot on the side of the plate over your heart. (Assuming that it's on the left.) There should be a small aperture that will open when the syringe is inserted. Once the bloodplast has been injected into the suit, wait a second and then hit the area with a fist. After the first whack, the bloodplast will begin circulating. NOTE: DO NOT ATTEMPT TO INJECT BLOODPLAST INTO ONE'S OWN CIRCULATORY SYSTEM. DOING SO WILL RESULT IN DEATH.

Wednesday, January 7, 2009

A character and some weapons

Gasp! A new post! Anyway, I've thought of quite a few things for Leonidas or Whatever I'm Going to Call This* over the past few days, such as weapons, a new character, and some badass creeds for the characters. Without further ado, let the blah commence!

Sniper: I'm not sure what to name this guy, mostly because I haven't decided on his heritage and personality. His weapons are an Akimborama** personal defense weapon for close encounters, and two shoulder-mounted computer-aided low recoil sniper rifles described below that are attached to his suit. He takes good care of them.

He will not be a Cold Sniper, but I haven't decided on his personality yet.

Sniper's special rifle: This isn't a customized rifle. This is an entirely new design built by RND specifically for its owner. It is a very long gun, almost Freudian in its proportions. The fact that it is also a part of its master's suit helps him steady the gun and handle the recoil. The gun is also entirely ambidextrous, allowing two of the beasts to be attached to one suit and subsequently dual-wielded.

It also is on a slide for when not in use. when the gun's master no longer needs his trustworthy companion, he will simply raise it up and slide it down along a mechanism built into the weapon. Once the gun has found its temporary resting place, it fits snugly across the back of its master's suit. When the weapon is needed again, it can be brought out is a second. Reloading is equally painless, as the magazine is stored on top for easy access and replacement.

If some long-range sniping is required, the gun's onboard camera will activate and zoom in, augmenting the user's manipulations of the controls with its own fine adjustments. The gun's master need not look through the camera itself- he can look through the camera and see what his gun sees. The controls are located on the handle for easy access.

Another fine feature of the rifle is the Gauss Accelerator at the end of the barrel. When the gun is fired, an electromagnet at the end of the barrel will activate, assisting the stalwart bullet on its journey. Once the projectile has passed, the electromagnet's job is done and thus it deactivates.

Super-silenced pistol: A long-range pistol used by this guy for when he needs to be stealthy. Considering his audacious personality and the company he keeps, it doesn't get much use. The design is now being used by the Japanese military.

The pistol is pretty normal, except that it uses rather large ammunition (caseless rifle rounds) and is entirely encased in a soundproof plastic and rubber combination. Because of these factors, the only sound from the gun that is audible to the ear is the click of the trigger, which is not covered for obvious reasons.

The weapon is notable for being completely silenced, yet very powerful due to the chosen cartridge. However, because of the chosen ammunition, the handle is somewhat long and has been padded at the sides to make up for this. The rounds are also slanted, and pushed into their correct position when loaded into the chamber.

The result is a totally silent handgun that can blow your arm off. What's not to like?


*I'm thinking I might use "Wars of Our Sons" as a title. How's that sound?

** Designed to be dual-wielded, but works great if one is held with both hands.

Tuesday, July 29, 2008

Idea for a Magnificent Bastard character

Note: I'm copy and pasting this from a post I made here in the TV Tropes fora.

Said character is the main general for a deliberately small anarchist military colony that frequently collaborates with similar colonies. There's really no structure, everything's based on trust and and IOUs are pretty much the local currency- you do someone a favor and they owe you a favor.

Anyway, he's trying to prevent World War III from getting too bad, and he has about 150 ex-fratboy soldiers in Powered Armor at his disposal. As I said, he's a Magnificent Bastard, though he's a good guy. Actually, he's half Magnificent Bastard and half Crazy Prepared- he manipulates people and politicians like puppets, but his plans don't always work out. Thus, he has contingencies. Lots of contingencies.

The origin for all of this is pretty simple- he's a DM. His players (who are also main characters) would constantly go Off The Rails and he would therefore develop these contingencies in advance. Later he started to try to convince his players to not want to go off the rails, thus his Magnificent Bastardom. Another favorite tactic of his that carries over into his war strategies is the Red Herring- convince the players that they've gone off the rails when they were leaping on them, possibly from another plotline he'd set up.

Anyways, I'd like some feedback and a possible name for this character, as Ross Cortney dosen't fit him at all.

Thursday, November 29, 2007

List of Game Concepts

Note: This is old as fuck, and won't be updated. If you want a list of my game ideas, use the "concepts" tag!

This list will be updated as I come up with more ideas for games.

BLADE (Now renamed Farming Armageddon)
A series of sci-fi FPS games centered on war. The games in in-universe chronological order are: War of the Masters, World War III, Civil War. The first deals with an alien threat known as the Masters, and their various genetically modified servants. The second game is about WWIII. The third game involves a Civil War between the BLADE colonies. As you can see, all three titles are somewhat self-explanatory.

Gods Among Us
In this game, there is a god for everything. You play as one of these gods- the God of Kinetics, specifically. One god is trying to use his powers to take over the world. Naturally, it's your job to beat his ass into the pavement.

Let's Play Dancing!
A video game-themed DDR clone. Will feature songs and characters from any series we can license. Once you beat all he song on Very Hard, You can select which dancer to use for each song.

Mach Racing
An F-Zero clone with Mario Kart-style deathmatch and a track editor. Also includes weapons. Each vehicle has a special trick. For example, one can strafe. Another can recharge health very slowly.

"Operation Infiltration"
You're a merc hired by some shady corperation to get intel they need. You get this intel from complexes owned by the target corporations. Sometimes, they may require you to destroy or otherwise sabotoge things owned by the enemy corps. You can sneak your way in, blast your way through with stunts and speed, or blow the place to hell. Expect resistance.

"Operation Mindfuck"
An RPG codenamed for its plot style. Will include many plot twists. Will use an expanded version of the engine for the latest Elder Scrolls game, or whatever engine Crytek's using.

Paradox Mansion
You are trapped in a living mansion, where all temporal laws have gone to hell. Actually, that may be where you are, considering the things you've seen. Doorways no longer lead to the same place they did a few minutes ago. Objects form into golems. Even gravity doesn't apply here. Oh well... at least there are some people here who are willing to help you.

Tei Tenga

What DOOM was supposed to be. The game was originally a lot more complex, but John Carmack turned down that concept. However, this version of DOOM may still see the light of day. Read the DOOM Bible here.

Fuck Utopia!

Alternatative title: What's So Good About Utopias?

The game takes place in a perfect world, where there are no poor people, the economy is stable, the government is completely uncorrupted, and everybody is happy. Except for you. The PC doesn't get what people see in utopias. What's so good about a perfect world? What's wrong with mindless chaos? Let's do something about it!

You have no goal except to turn the city into rubble. There are no story missions, and you get your weapons off of the corpses of your enemies. On that note, take only what you can handle- the cops will send bigger guns after you the more attention you get, and thus the opportunity for bigger loot.

The game will have completely destroyable terrain and objects, which will repair itself over time due to some Applied Phlebotinum- only for you to destroy it again.

Ideas are welcome.

Friday, November 2, 2007

SiGL

The Shield Grenade Launcher is an interesting support weapon. It fires a sticky grenade that projects a spherical shield after about a second after it latches onto something. The shield has a radius of about one meter and lasts for twice the amount of time you charge it by holding down the trigger. The maximum time the shield can last for is 15 seconds.
The primary fire will let things go out of the shield, but not in. The alt-fire does the reverse.

There are many tactical uses for the SiGL. For example, it can be used to render an enemy helpless via the alt-fire, or it can serve as a shield for an ally. You can also use this to temporarily block a path as well.

Please note that SiGL grenades will bounce off of existing shields.

Express your own tactics in the comments.

Monday, October 22, 2007

Weapons for World War III (BLADE)

Magnum- Not your regular gun. Then again, nothing at BLADE ever is. It acts like a regular eight-shooter, but it uses explosive charges. The alt-fire lets you unload the whole gun at once. The barrel spins for about a second, then it fires the charges in rapid succession.

Coilgun Targeter- Does just what it says on the tin. The gun does function as an assult rifle, but its real power is the alt-fire, which puts an infrared target for the overhead Cruiser to open fire with its coilgun. It takes about half a second to aim, fires, then takes about half a minute to reload and recharge the coils.

Minirocket Launcher- A minirocket is basically a powerful grenade with wings. These were developed to make Rockets more accessible to infantry. Also, the size of the ammo allows for six minirockets to be stored at once.
Allows for fire-and-forget and LASER-seeking modes.

Springsword- A katana that has its blade contracted when not in use via matter compression techniques. Named for the kinetic force made when the sword is 'unsheathed'. Because of this, many people put the sword to an object and spring it for massive force.

Saturday, October 13, 2007

Random Ideas

On my computer, I have a folder called the Vault. This serves the same purpose this blog does, but deals more with the specifics. (Usually). Here are two ideas from the Vault.

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A small reconniscence robot, used for mapping terrain and spying, among other things. A plate can be affixed to the top to carry things, usually beer.
The bot has a simple design- a body and six legs, ending in pads* used to stick to walls and ceilings when needed.

*NOTE: The Mk. I did NOT have the pads, ending in prongs instead. The pads were added after a rather nasty incident when a high-ranking soldier was accidently stabbed in the right foot with one of said prongs. To quote the victim; "It's been at least half a year since the incident, and my foot STILL stings a bit whenever I move. Also, I can not move my toes in that foot."
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A standard multiplayer FPS in the style of games such as Unreal Tournament, Quake III Arena, and Counter-Strike, but with a few new things, such as wallwalking a la Prey, but applied to the entire map.
One of the biggest features will be the weapon customization system. You start off with all the standard weapons, pistol, shotgun, rocket launcher, etc. You can buy upgrades for your weapons to increase their stats. Upgrades may also affect more than one stat. For example, a pistol scilencer will silence the gun, but will decrease the stopping power and spread.
The way you earn money depends on the gametype, for example in CTF, you will get a sizeable amount of money from capturing a flag, whereas in DM, the only way to get money is from frags. Also, you can LOSE money from doing things such as spawncamping. Don't even mention teabagging.
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The first idea is for BLADE, and the second is a game concept I thought of while I was in the shower.

~Joel

Thursday, October 11, 2007

BLADE Politics & Government

BLADE cities (colonies) are largely independent of each other. Also, each colony is suited to a specific purpose. For example, One colony may be dedicated to astronomical research, while another is dedicated to robotics.
Colonies are usually located in orbit above planets, in cave networks, or are huge starships known as Cruisers. The latter is a bit risky since they are often dependant upon other colonies and other cities for food & supplies. However, their mobility allows them to go to places where they are needed. Cruisers are usually dedicated to exploration, scientific, military, and medical purposes.

One of BLADE's main principles is the population limit. Each colony is limited to a population of about 1500. This limit may be increased or decreased depending on the wellbeing of the colony. The purpose of this is so that every body knows each other, and get along well. This defeats the purpose for laws, so they are hardly ever made, if at all. If things things get really bad, people may be forced to leave. People will continue to do so until all is right again. Fortunately, this has happened much. Unfortunately however, the people that were forced to leave in one such situation formed their own colony and militia, and procedded to attack their original colony. Other colonies helped to defeat the attackers, but others deciede that if they could do it , why couldn't we? And they did, beginning the BLADE Civil War. *Sigh* Tough times... tough times...

Monday, October 1, 2007

BLADE Data Rescource Management

Just something I thought of while I was idle. It's a bit techical, I know, but I think this is a good way for mods to be made.

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All of BLADE's rescources are put into .pak files. (.zip renamed, or whatever compression method suits the game best.) Textures are stored in textures.pak, models are stored in models.pak, etc.
The BLADE editor will allow you to compile your map into an install file. (.bri [Blade Rescource Installer]) Executing the installer will ask you for BLADE's file directory. Once you supply this, the installer will add the mod's files into their respective .paks, and add a .brl (BLADE Rescource Library) file. This file simply lists the location of the maps needed for the mod, which in turn list the location for the textures and other things needed for the map.
To uninstall a mod, you can do this from inside the game, or by executing a program in the BLADE directory. (Uninstalling the mod from within the game will also activate this program). Uninstalling a game will only remove the files needed for that mod that are not requested by any other mods. Since a lot of mods will be using the base models and other things, you'd damn well better not delete them!
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~Joel