Showing posts with label level. Show all posts
Showing posts with label level. Show all posts

Saturday, August 7, 2010

Some notes

Idea for Obake's final mission: Mid-mission, you get cut off from command. You're going up against impossible odds. You're fucked. When you get cut off, the music stops and is replaced with white noise. This continues until the level is over, or whenever comms are restored.

The goal of this is to make the player really feel like they're fucked. It will be hard. Very hard. But if the player can push through the barrage of bullets and defeat the immense force, they will feel an incredible sense of relaxation.

I might want to expand on this a bit. Mention it on IRC, and possibly with William on GTalk if he doesn't join the chat.

Another idea; Faptau saves the day by being the only Tau actually good at melee. All that wanking did some good, I guess.

Tuesday, October 6, 2009

Haven

This is something I made up in the shower (yet again) for Mach Racing. It's based on Big Blue and Green Plant from F-Zero, but most of it is my own material.

Haven lives up to its name in many ways. For some, it is a welcome retreat from their daily life. For other, richer folk, it is a place to live in solace. For those who wish to stay away from the public eye for whatever reason, it is a welcome hiding place.

It is a beautiful planet, its biosphere preserved by law of the local government. Human settlements are few and far between, separated from the rest of the area by powerful force fields.

Because the biosphere is so closely guarded, the populace can not feed off of it. Thus, Haven imports almost all of its necessities. Thus, a few sacrifices have been made. For example, race tracks have been built within various settlements for racers to compete in, but more importantly to provide the government with much-needed income. There are currently two such tracks on the planet, but there are plans for a third.

The first is built within the capital- or rather entwines it. The track dives and meanders between the buildings and the trees. It is somewhat controversial due to the noise and the way the track is built, but this will be rectified as soon as enough money is raised.

The second is built in one on Haven's floating cities. It goes above the main shopping district, passing by the commercial sectors, strategically avoiding the residential district but staying close to it, and finally going into the ocean. The course is a huge boon to the city, though it does have its detractors.