I thought of this on the bus. Here's the chat I had with
Blackmoon when I bounced the game idea off him. Additional notes are below.
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Joel:
I had an interesting idea for a game on the bus home.
Ever played Knytt?
Nope.
Well, it's a bit like a Metroidvania, only there's no specific order and very few enemies.
Really though, the focus is the scenery porn.
Alright.
Look it up some time.
Anyway, my idea was pretty much that, only in 3D and with Mirror's Edge or Assassin's Creed-style parkour.
Hm.
So it'd be kinda like the 2008 Prince of Persia, but not suck?
Yeah.
Oh, and I liked that game.
It was pretty, but not fun.
Well, I liked it. I guess we can agree to disagree.
I was thinking that the setting would be a bunch of different landscapes sort of shoved together.
Indeed.
Hm.
If you can't imagine what I'm talking about, think a patchwork map.
No, I kinda kinda imagine.
The plot (or what little plot there'd be) would be about this.
Basically, something has caused these plots of land to be removed from their original place and be smooshed together here. In order to get the land (and yourself) back to their original places, you have to collect these MacGuffins.
Hm.
You think you'll ever work on it?
Maybe.
I'll put what I just said on my blog.
If I ever have the resources to make this kind of game, I'll probably go digging through my blog for inspiration.
That's where Obake came from, actually.
I see.
Yeah.
It's very useful that way.
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The PC is a short-haired blond women, possibly wearing a white hoodie. The parkour person with a hoodie is kind a cliché, though. I'm not sure if I want to do that. Hope is a possible name for the character. Dunno why.
As I hinted, the main focus of the game is the scenery porn. The
plot coupons and
parkour are there to give the game some actual content. Scenery porn is like a condiment- if used right, it can make something much better. It just can't work by itself.
The plot coupons give Hope knowledge and abilities. Say, the first plot coupon she picks up lets her sense what general direction plot coupons are in. Others might improve her parkour. In fact, maybe this is how she learns it. This also lets us explain the plot easily. Whenever she picks up a coupon, we're treated to a little video that shows what Hope has learned. Again, easy plot device.